[img]http://files.facepunch.com/buck2016/May/19/stmhdr111.jpg[/img] Lots of fixes and tweaks this week: decay has been added to cupboards, bags, and traps, and crop life has been adjusted. There's also a peek at a new aiming system for throwable weapons, word on the upcoming XP system, [url=http://playrust.com/devblog-111/]and more.[/url] [list] [*]Added deployable decay to sleeping bags, tool cupboards, barricades and traps [*]Tool cupboards can be repaired [*]Added server side stat tracking (separate for every server instance) [*]Added projectile line of sight tracking (no enforcement yet) [*]Added lineofsight_protection server convar (only toggles tracking for now) [*]Increased available time to harvest plants before they die [*]Hemp can be harvested for reduced cloth when small [*]Ignore projectiles from stalled players [*]Take player lag into consideration for server side projectile speed verification [*]Projectile entity distance verification takes entity speed into account [*]Include player and target names in server side projectile logs [*]No longer give anti hack violations to players that are stuck behind doors [*]Improved fly hack detection (fixed a potential false positive) [*]Fixed overly bright clouds at night [*]Fixed blurry Facepunch logo on low quality settings [*]Fixed issue that could render the water purifier invisible [*]Fixed issue where the water purifier bucket could not be interacted with [*]Fixed potential server crash caused by water bucket [*]Fixed line of sight loot exploits [*]Fixed exploit to disable gunshot sounds [*]Fixed survey charge particle effect rotation [*]Added decay.tick server startup parameter (specifies decay tick interval) [*]Fixed estimated player velocity being extremely inaccurate during server lag [*]Player animation tweaks [*]Fixed offset Holosights [*]Fixed issue with revz not being set causing rendering problems [*]Fixed revz darkening environment [*]Fixed revz player preview [*]Fixed revz deferred lighting and reflections [*]Fixed revz missing decals, player tags, holosight dot, lantern glass [*]Fixed revz missing heli body and heli interiors [*]Fixed revz painting signs [*]Fixed revz greyboxes not visible [*]Fixed revz horse hair, helicopter glass seen through objects [*]Fixed revz menus darkening water [*]Fixed horse hair discoloration [*]Fixed teddy bear mesh + material [*]Fixed water simulation issue causing seams in shore blend [*]Fixed speedtree billboards in d3d9 [*]Fixed pitch black shadow on grass when shader level < 300 [*]Fixed pitch black horse lowest LOD mesh [*]Fixed ocean and rivers not showing specular highlights for secondary lights [*]Fixed research table glass shader [/list]