Devblog 111
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/May/19/stmhdr111.jpg[/img]
Lots of fixes and tweaks this week: decay has been added to cupboards, bags, and traps, and crop life has been adjusted. There's also a peek at a new aiming system for throwable weapons, word on the upcoming XP system, [url=http://playrust.com/devblog-111/]and more.[/url]
[list]
[*]Added deployable decay to sleeping bags, tool cupboards, barricades and traps
[*]Tool cupboards can be repaired
[*]Added server side stat tracking (separate for every server instance)
[*]Added projectile line of sight tracking (no enforcement yet)
[*]Added lineofsight_protection server convar (only toggles tracking for now)
[*]Increased available time to harvest plants before they die
[*]Hemp can be harvested for reduced cloth when small
[*]Ignore projectiles from stalled players
[*]Take player lag into consideration for server side projectile speed verification
[*]Projectile entity distance verification takes entity speed into account
[*]Include player and target names in server side projectile logs
[*]No longer give anti hack violations to players that are stuck behind doors
[*]Improved fly hack detection (fixed a potential false positive)
[*]Fixed overly bright clouds at night
[*]Fixed blurry Facepunch logo on low quality settings
[*]Fixed issue that could render the water purifier invisible
[*]Fixed issue where the water purifier bucket could not be interacted with
[*]Fixed potential server crash caused by water bucket
[*]Fixed line of sight loot exploits
[*]Fixed exploit to disable gunshot sounds
[*]Fixed survey charge particle effect rotation
[*]Added decay.tick server startup parameter (specifies decay tick interval)
[*]Fixed estimated player velocity being extremely inaccurate during server lag
[*]Player animation tweaks
[*]Fixed offset Holosights
[*]Fixed issue with revz not being set causing rendering problems
[*]Fixed revz darkening environment
[*]Fixed revz player preview
[*]Fixed revz deferred lighting and reflections
[*]Fixed revz missing decals, player tags, holosight dot, lantern glass
[*]Fixed revz missing heli body and heli interiors
[*]Fixed revz painting signs
[*]Fixed revz greyboxes not visible
[*]Fixed revz horse hair, helicopter glass seen through objects
[*]Fixed revz menus darkening water
[*]Fixed horse hair discoloration
[*]Fixed teddy bear mesh + material
[*]Fixed water simulation issue causing seams in shore blend
[*]Fixed speedtree billboards in d3d9
[*]Fixed pitch black shadow on grass when shader level < 300
[*]Fixed pitch black horse lowest LOD mesh
[*]Fixed ocean and rivers not showing specular highlights for secondary lights
[*]Fixed research table glass shader
[/list]