Devblog 109
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/May/05/dungeons_art_054sml.jpg[/img]
Today’s update wipes the servers and brings some major changes to the procedural maps: there’s a snowier north, new mountains, and the power plant dungeon has been updated. We’ve also added fish traps, made cannibalism less appealing, and lots [url=http://playrust.com/devblog-109/]more.[/url].
[*]Lots of audio polish & mix tweaks
[*]New footsteps w/ more variations per surface type
[*]More bow & crossbow attack sound variations
[*]Bear/wolf footsteps are audible from farther away
[*]Fixed movement being faster when walking diagonally
[*]Fixed metal facemasks not always protecting against headshots
[*]Procedural Map: Dungeon updates
[*]Procedural Map: New powerline meshes
[*]Procedural Map: New mountain types
[*]Procedural Map: More distance between huge mountains
[*]Procedural Map: Reduced water wave clipping
[*]Procedural Map: More aggressive altitude based snow
[*]Procedural Map: Snow patches of various sizes in the far north
[*]Procedural Map: Micro cliffs can no longer spawn on roads
[*]Procedural Map: Wild pumpkins and corn spawn more reliably
[*]Procedural Map: Mushrooms spawn inside forests on ground patches with no grass
[*]Procedural Map: Overall mushroom, pumpkin and corn populations are higher
[*]Procedural Map: Airfield walls no longer float slightly above ground
[*]Procedural Map: Fixed rivers sometimes intersecting with dungeon sewer systems
[*]Procedural Map: Loading time optimizations (mostly cliff and monument placement)
[*]Procedural Map: Reduced overall bush and clutter rock density slightly
[*]Procedural Map: Tweaked the size of driftwood spawn patches
[*]Procedural Map: World size is now clamped between 1000 and 6000
[*]Many food items now stack to 10
[*]556 stacks to 100
[*]Charcoal stacks to 1000
[*]Fixed helicopter gibs being destroyed by fire
[*]Human meat reduces hydration
[*]Added new Waterbarrel art
[*]Reactive target cost reduction
[*]Reactive target automatically resets after 6 seconds of being knocked down
[*]Added Fish Trap
[*]Added various fish meat and constituent products