Devblog 108
Author: Zelk,
published 8 years ago,
[img]https://s3-eu-west-1.amazonaws.com/files.facepunch.com/helk/2016/April/28/Slack_-_Facepunch_Studios_2016-04-28_14-25-18.jpg[/img]
Lite patch, but lots of bugfixes and some performance improvements check out the [url=http://playrust.com/devblog-108/]official site.[/url]
[list]
[*]Added benchmarks
[*]New eat/drink sounds
[*]New flamethrower sounds
[*]Fixed gradual ambience performance degradation bug
[*]Fixed coroutine leak in entity particle emission
[*]Optimized building block despawns some more
[*]Fixed another performance issue when looking at players
[*]Fixed tree culling performance issue caused by wind
[*]Optimized UI variable display code
[*]Adjusted grass LODing (less upscaling on lower LODs)
[*]Updated player preview idle
[*]Added wave displacement to water quality level 1
[*]Limited shadow distance to 50 when shadow cascades are disabled
[*]Icesheet prefabs use LOD grid
[*]Fixed horizon sky / water blending
[*]Improved aerial perspective density computation
[*]Added shadowmode convar to adjust sun shadow casting
[*]Sun shadows disable completely when shadow distance is set to 0
[*]Added additional procgen benchmarks
[*]Procgen benchmarks reset GC, LODs, grass, decor and tasks before every run
[*]Stripped legacy fog modes from shader compilation and scenes
[*]Fixed that the door animation was stopped one frame too early
[*]Fixed regression that sometimes skipped entity linking when building
[*]Fixed entities not sending slot updates when server side changes are made
[*]Made perf convar display async task queue when set to 6
[*]Server restart command calls quit command after the timer reaches 0
[*]Fixed missing ignite and extinguish icons on small furnace
[*]Slightly higher starting calories
[*]Fixed flames doing less damage to objects when sitting on stone/metal
[*]Map cost reduced to 1 paper
[*]Fixed water barrels not blocking building
[*]Fixed water bucket having drink as default option (impossible to deselect)
[*]Fixed being able to transfer water into an unheld bucket
[/list]