[img]https://s3-eu-west-1.amazonaws.com/files.facepunch.com/helk/2016/April/28/Slack_-_Facepunch_Studios_2016-04-28_14-25-18.jpg[/img] Lite patch, but lots of bugfixes and some performance improvements check out the [url=http://playrust.com/devblog-108/]official site.[/url] [list] [*]Added benchmarks [*]New eat/drink sounds [*]New flamethrower sounds [*]Fixed gradual ambience performance degradation bug [*]Fixed coroutine leak in entity particle emission [*]Optimized building block despawns some more [*]Fixed another performance issue when looking at players [*]Fixed tree culling performance issue caused by wind [*]Optimized UI variable display code [*]Adjusted grass LODing (less upscaling on lower LODs) [*]Updated player preview idle [*]Added wave displacement to water quality level 1 [*]Limited shadow distance to 50 when shadow cascades are disabled [*]Icesheet prefabs use LOD grid [*]Fixed horizon sky / water blending [*]Improved aerial perspective density computation [*]Added shadowmode convar to adjust sun shadow casting [*]Sun shadows disable completely when shadow distance is set to 0 [*]Added additional procgen benchmarks [*]Procgen benchmarks reset GC, LODs, grass, decor and tasks before every run [*]Stripped legacy fog modes from shader compilation and scenes [*]Fixed that the door animation was stopped one frame too early [*]Fixed regression that sometimes skipped entity linking when building [*]Fixed entities not sending slot updates when server side changes are made [*]Made perf convar display async task queue when set to 6 [*]Server restart command calls quit command after the timer reaches 0 [*]Fixed missing ignite and extinguish icons on small furnace [*]Slightly higher starting calories [*]Fixed flames doing less damage to objects when sitting on stone/metal [*]Map cost reduced to 1 paper [*]Fixed water barrels not blocking building [*]Fixed water bucket having drink as default option (impossible to deselect) [*]Fixed being able to transfer water into an unheld bucket [/list]