Devblog 107
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/April/21/steamhdr.jpg[/img]
We have a huge devblog this week: the first look at our upcoming facial expressions (grr, whoops, and serial killer*), water usage is expanded, and you can share benchmarks now from in-game. There's balancing, clothing, deployables, puking, and loads more at the [url=http://playrust.com/devblog-107/]official site.[/url]
[list]
[*]Added benchmarks
[*]Added projectile refraction when penetrating objects
[*]Added player self interaction menu (currently only used for drinking)
[*]Improved the performance of player and sleeper streaming from the server
[*]Fixed huge performance drops when looking at or nearby players in certain situations
[*]Fixed deployment of boxes on shelves being annoying
[*]Fixed certain deployables being placeable at unrealistic angles
[*]Fixed a rare issue that could make code locks float when opening or closing doors
[*]Fixed being able to loot through tiny slits between building block colliders
[*]Fixed an issue that could make client side colliders have slightly incorrect positions
[*]Fixed an issue that could make two C4s stick to each other and get stuck in the air
[*]Fixed inconsistent bone scales between the player preview model and the player model
[*]Fixed an issue where chat messages could overflow and use tons of memory
[*]Chat message UI objects are now pooled (less garbage collection)
[*]Fixed glitch causing glow on monument decals in OpenGL
[*]Fixed sun flicker pattern on the horizon in OpenGL
[*]Max Hydration halved
[*]Max Calories halved
[*]Bleeding damage quartered
[*]Bota Bag can be filled from the world
[*]Bota Bag cost reduction
[*]Water does not provide health above 40hp
[*]Moving around uses lots more calories/water
[*]No sprinting when fully dehydrated
[*]Increased storage capacity of Bucket/Barrel
[*]Added Salt Water
[*]Can drink from any body of water by looking at it and pressing E
[*]Flamethrower finds ammo if put on belt
[/list]
*I made those names up. Well done for scrolling all the way here for clarification.