[img]http://files.facepunch.com/buck2016/April/21/steamhdr.jpg[/img] We have a huge devblog this week: the first look at our upcoming facial expressions (grr, whoops, and serial killer*), water usage is expanded, and you can share benchmarks now from in-game. There's balancing, clothing, deployables, puking, and loads more at the [url=http://playrust.com/devblog-107/]official site.[/url] [list] [*]Added benchmarks [*]Added projectile refraction when penetrating objects [*]Added player self interaction menu (currently only used for drinking) [*]Improved the performance of player and sleeper streaming from the server [*]Fixed huge performance drops when looking at or nearby players in certain situations [*]Fixed deployment of boxes on shelves being annoying [*]Fixed certain deployables being placeable at unrealistic angles [*]Fixed a rare issue that could make code locks float when opening or closing doors [*]Fixed being able to loot through tiny slits between building block colliders [*]Fixed an issue that could make client side colliders have slightly incorrect positions [*]Fixed an issue that could make two C4s stick to each other and get stuck in the air [*]Fixed inconsistent bone scales between the player preview model and the player model [*]Fixed an issue where chat messages could overflow and use tons of memory [*]Chat message UI objects are now pooled (less garbage collection) [*]Fixed glitch causing glow on monument decals in OpenGL [*]Fixed sun flicker pattern on the horizon in OpenGL [*]Max Hydration halved [*]Max Calories halved [*]Bleeding damage quartered [*]Bota Bag can be filled from the world [*]Bota Bag cost reduction [*]Water does not provide health above 40hp [*]Moving around uses lots more calories/water [*]No sprinting when fully dehydrated [*]Increased storage capacity of Bucket/Barrel [*]Added Salt Water [*]Can drink from any body of water by looking at it and pressing E [*]Flamethrower finds ammo if put on belt [/list] *I made those names up. Well done for scrolling all the way here for clarification.