[img]http://files.facepunch.com/buck2016/April/07/cens2.jpg[/img] The new player models–including females–are now in, and who you are depends on your SteamID. This update wipes the servers and your blueprints. This and loads more [url=http://playrust.com/devblog-105/]at the official site.[/url] [list] [*]Grass is rougher [*]Grass uses physically based shading [*]Added new player models [*]Added 30 minute idle kick if server is full [*]Fixed ragdoll stretching [*]Fixed player model being visible for 1 frame when ragdoll becomes visible [*]Ragdolls legs don't bend backwards anymore [*]Fixed local player sometimes holding multiple weapons [*]Fixed double deploy warning [*]Added specnet convar (for admins) [*]Fixed weapon firing etc when map is open [*]Fixed disappearing holosight [*]Switched back to post/overlay-based ambient occlusion [*]Improved reflection occlusion [*]Made reflection probes less dark [*]Fixed viewmodel shadow shader errors in legacy OpenGL/Linux [*]Faster water simulation [*]Thirdperson camera doesn't go through stuff [*]Thirdperson camera rotates with the target [*]Thirdperson camera mouse wheel zoom [*]Fixed bug where looking down above water could clip and show ocean floor [*]Added soft-particle fade to highest quality version of rainfall [*]Signs can be edited by the locker [*]Signs can be unlocked by the locker [*]Signs can always be unlocked/edited by admins [*]Train carriages and sedan vehicles updated in dungeons [*]Fixed pumpjack body disappearing in the distance [*]Player models blink [*]Player model eyes move [*]Fixed rockets only dealing half their damage to building parts [*]Fixed overly bright footprints and bullet decals on sand [*]Can enter codelock codes with keyboard [*]Codelock dialog doesn't show entered code (shows ****) [*]Fixed slight differences in projectile behaviour with varying frame rate [*]Fixed anti hack failing to detect players clipping into river rocks [*]Fixed rocks sometimes disappearing before buildings and players [*]Hemp plants and ore nodes are bigger and easier to spot [*]Ore nodes now always spawn around other rock formations [*]Tweaked the scale of bushes and small trees [*]Procedural Map: New forests [*]Procedural Map: New terrain texturing algorithm [*]Procedural Map: Better cliff mesh placement and more variety [*]Procedural Map: New clutter vegetation and rocks [*]Procedural Map: More natural looking beach terrain [*]Procedural Map: Better river generation [*]Procedural Map: Road width varies slightly [*]Procedural Map: Fixed rivers occasionally failing to be detected as water [*]Procedural Map: Optimized road and river vertex count [*]Procedural Map: Fixed occasionally visible hard edges on roads and rivers [*]Procedural Map: Mountains let other objects spawn around their lower parts [*]Procedural Map: Fixed midair rocks around river mouths [*]Procedural Map: Better rock cluster vegetation [*]Procedural Map: Fixed terrain lighting artifacts around certain rock formations [*]Added the new clutter vegetation and rocks to all handmade maps [*]Grenades are much snappier and predictable [*]Beancan grenades are more reliable [*]Fixed shelves being able to be placed inside eachother [*]Fix for being able to freelook while aiming [*]Item attachments are refunded when a weapon is used for crafting (sentry) [*]Ceiling light placement/floating bugfixes [*]Fixed metal facemask protecting too much [*]Lowered other helmet protection [*]Syringe heals 15 instantly and 20 over time [*]Increased emission of ceiling lights [/list]