Devblog 105
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/April/07/cens2.jpg[/img]
The new player models–including females–are now in, and who you are depends on your SteamID. This update wipes the servers and your blueprints. This and loads more [url=http://playrust.com/devblog-105/]at the official site.[/url]
[list]
[*]Grass is rougher
[*]Grass uses physically based shading
[*]Added new player models
[*]Added 30 minute idle kick if server is full
[*]Fixed ragdoll stretching
[*]Fixed player model being visible for 1 frame when ragdoll becomes visible
[*]Ragdolls legs don't bend backwards anymore
[*]Fixed local player sometimes holding multiple weapons
[*]Fixed double deploy warning
[*]Added specnet convar (for admins)
[*]Fixed weapon firing etc when map is open
[*]Fixed disappearing holosight
[*]Switched back to post/overlay-based ambient occlusion
[*]Improved reflection occlusion
[*]Made reflection probes less dark
[*]Fixed viewmodel shadow shader errors in legacy OpenGL/Linux
[*]Faster water simulation
[*]Thirdperson camera doesn't go through stuff
[*]Thirdperson camera rotates with the target
[*]Thirdperson camera mouse wheel zoom
[*]Fixed bug where looking down above water could clip and show ocean floor
[*]Added soft-particle fade to highest quality version of rainfall
[*]Signs can be edited by the locker
[*]Signs can be unlocked by the locker
[*]Signs can always be unlocked/edited by admins
[*]Train carriages and sedan vehicles updated in dungeons
[*]Fixed pumpjack body disappearing in the distance
[*]Player models blink
[*]Player model eyes move
[*]Fixed rockets only dealing half their damage to building parts
[*]Fixed overly bright footprints and bullet decals on sand
[*]Can enter codelock codes with keyboard
[*]Codelock dialog doesn't show entered code (shows ****)
[*]Fixed slight differences in projectile behaviour with varying frame rate
[*]Fixed anti hack failing to detect players clipping into river rocks
[*]Fixed rocks sometimes disappearing before buildings and players
[*]Hemp plants and ore nodes are bigger and easier to spot
[*]Ore nodes now always spawn around other rock formations
[*]Tweaked the scale of bushes and small trees
[*]Procedural Map: New forests
[*]Procedural Map: New terrain texturing algorithm
[*]Procedural Map: Better cliff mesh placement and more variety
[*]Procedural Map: New clutter vegetation and rocks
[*]Procedural Map: More natural looking beach terrain
[*]Procedural Map: Better river generation
[*]Procedural Map: Road width varies slightly
[*]Procedural Map: Fixed rivers occasionally failing to be detected as water
[*]Procedural Map: Optimized road and river vertex count
[*]Procedural Map: Fixed occasionally visible hard edges on roads and rivers
[*]Procedural Map: Mountains let other objects spawn around their lower parts
[*]Procedural Map: Fixed midair rocks around river mouths
[*]Procedural Map: Better rock cluster vegetation
[*]Procedural Map: Fixed terrain lighting artifacts around certain rock formations
[*]Added the new clutter vegetation and rocks to all handmade maps
[*]Grenades are much snappier and predictable
[*]Beancan grenades are more reliable
[*]Fixed shelves being able to be placed inside eachother
[*]Fix for being able to freelook while aiming
[*]Item attachments are refunded when a weapon is used for crafting (sentry)
[*]Ceiling light placement/floating bugfixes
[*]Fixed metal facemask protecting too much
[*]Lowered other helmet protection
[*]Syringe heals 15 instantly and 20 over time
[*]Increased emission of ceiling lights
[/list]