Devblog 104
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/March/31/stmhdr.jpg[/img]
This week we've added atmospheric new lights, rebooted melee, polished up armor, squashed bugs, optimised, crafted more new arrow heads, touched up Hapis, and more. It's all [url=http://playrust.com/devblog-104/]at the official site.[/url]
[list]
[*]Hapis Island bugfixes.
[*]Hapis Island tint scheme synched with procmap.
[*]Clients are kicked on exceptions
[*]Fixed not being able to select/deselect the chat bar
[*]Injure command is admin only
[*]Reduced wounded immortality time
[*]Fixed missing vegetation in DX9
[*]Fixed view full story on main menu news items not working
[*]New and improved melee combat hit detection
[*]Ping is shown when convar perf is 4
[*]Added ping concommand (prints ping)
[*]New and more reliable building weak side system
[*]Convar perf is saved
[*]Fixed an issue where servers would flood clients during stability refreshes
[*]Fixed an exploit related to hopping between networking groups
[*]Fixed various light source LODing issues
[*]Added spotlight support to light source LODing
[*]Lantern visual improvements
[*]Lantern placable on other deployables
[*]Campfire collider size reduced
[*]Fixed some items costing too many BP frags to research
[*]Added ceiling swinglight
[*]Many armor balance changes
[*]Syringe insta-heal nerfed to 5, HoT increased to 30
[*]Armor now absorbs damage and lowers its condition until broken
[*]Brought back the small powerlines next to roads
[/list]