[img]http://files.facepunch.com/buck2016/March/31/stmhdr.jpg[/img] This week we've added atmospheric new lights, rebooted melee, polished up armor, squashed bugs, optimised, crafted more new arrow heads, touched up Hapis, and more. It's all [url=http://playrust.com/devblog-104/]at the official site.[/url] [list] [*]Hapis Island bugfixes. [*]Hapis Island tint scheme synched with procmap. [*]Clients are kicked on exceptions [*]Fixed not being able to select/deselect the chat bar [*]Injure command is admin only [*]Reduced wounded immortality time [*]Fixed missing vegetation in DX9 [*]Fixed view full story on main menu news items not working [*]New and improved melee combat hit detection [*]Ping is shown when convar perf is 4 [*]Added ping concommand (prints ping) [*]New and more reliable building weak side system [*]Convar perf is saved [*]Fixed an issue where servers would flood clients during stability refreshes [*]Fixed an exploit related to hopping between networking groups [*]Fixed various light source LODing issues [*]Added spotlight support to light source LODing [*]Lantern visual improvements [*]Lantern placable on other deployables [*]Campfire collider size reduced [*]Fixed some items costing too many BP frags to research [*]Added ceiling swinglight [*]Many armor balance changes [*]Syringe insta-heal nerfed to 5, HoT increased to 30 [*]Armor now absorbs damage and lowers its condition until broken [*]Brought back the small powerlines next to roads [/list]