[img]http://files.facepunch.com/buck2016/March/24/gdcreturneth.jpg[/img] We're back from GDC and slowly easing into work. We have some QOL changes, armour condition tweaks, and the first peek at our new arrow heads. It's all [url=http://playrust.com/devblog-103/]at the official site.[/url] [*]Added more inventory UI sounds [*]Right clicking clothes in inventory tries to wear them [*]Fixed syringe having to be redeployed if using multiple times (modded servers) [*]Reduced craft time of wooden, barbed and metal barricades [*]Clamped client.lookatradius (exploit fix) [*]Fixed exceptions when saving on linux (mono bug) [*]Fixed locking input if trying to open chat with chat disabled [*]Armour can lose condition when shot/attacked [*]Armour can break [*]Armour protection is relative to condition [*]Added jerry can worldmodel for crude oil [*]Eating cans of food produces empty cans (smeltable in campfire)