Devblog 103
Author: Buck Sexington,
published 8 years ago,
[img]http://files.facepunch.com/buck2016/March/24/gdcreturneth.jpg[/img]
We're back from GDC and slowly easing into work. We have some QOL changes, armour condition tweaks, and the first peek at our new arrow heads. It's all [url=http://playrust.com/devblog-103/]at the official site.[/url]
[*]Added more inventory UI sounds
[*]Right clicking clothes in inventory tries to wear them
[*]Fixed syringe having to be redeployed if using multiple times (modded servers)
[*]Reduced craft time of wooden, barbed and metal barricades
[*]Clamped client.lookatradius (exploit fix)
[*]Fixed exceptions when saving on linux (mono bug)
[*]Fixed locking input if trying to open chat with chat disabled
[*]Armour can lose condition when shot/attacked
[*]Armour can break
[*]Armour protection is relative to condition
[*]Added jerry can worldmodel for crude oil
[*]Eating cans of food produces empty cans (smeltable in campfire)