CCTV Update
Author: holmzy,
published 4 years ago,
This update brings CCTV Cameras and Computer Stations for all your surveillance needs as well as various optimizations and improvements.
Check out the [url=https://rust.facepunch.com/blog/cctv-update]Devblog[/url] for detailed information.
[list]
[*] Can equip a trumpet in Auto Turrets
[*] New optional UI when playing demos (see demo.hud convar)
[*] New admin/content creator commands to control weather effects on their client (adminclouds, adminfog, adminwind, adminrain)
[*] New convar to set the cloud rotation (cloudrotation)
[*] New admin/content creator command to disable underwater bubble effects (underwater_effect)
[*] New replicated admin convar to change the ocean level for everyone on the server (oceanlevel)
[*] New console command to add a value to a convar (for example, meta.add oceanlevel 0.1)
[*] Add support for binding key combinations (for example, bind [leftshift+x] kill)
[*] Added experimental Steam netcode
[*] Added CCTV Camera support
[*] Added Computer Station
[*] Added Electrical Item information panel
[*] Fixed blur effect staying on screen during a demo if the demo was playing back in slow motion
[*] Fixed hostility flag being reset when you die and disconnect from the server
[*] Fixed custom map markers disappearing when you die and disconnect from the server
[*] Fixed some item info labels disappearing at odd window resolutions
[*] Fixed demos failing to load if you have previously connected to a server without restarting the game
[*] Fixed gun aim jumping after you finish shooting while mounted in a vehicle
[*] Fixed igniter not igniting candles
[*] Fixed downloading models from the workshop item editor when there's more than one model file
[*] Fixed not being able to use demo.skip command once a demo has finished playing
[*] Fixed exception when looking at entity that is returned to the pool
[*] Fixed horse leaning exploits
[*] Fixed sleeper parenting exploits
[*] Fixed a seemingly endless amount of scrap transport helicopter exploits
[*] Fixed even more explosive ammo, fire arrow and incendiary rocket exploits
[*] Fixed various projectile trajectory exploits
[*] Fixed exploits to create tool cupboards that belong to external / faraway bases
[*] Fixed "changing network group to null" server warning spam
[*] Fixed a number of IO entity networking glitches
[*] Fixed AI weapon usage throwing lists from the memory pool to the garbage collector
[*] Fixed several small client side projectile pooling issues
[*] Fixed cargo ship sometimes spawning out of world bounds and immediately killing its scientists
[*] Fixed cjk player names not showing in team dock
[*] Fixed item name not showing in inventory under cjk
[*] Shotgun traps now work in underwater caves.
[*] Can now switch between multiple demos on the same map/seed without having to disconnect
[*] Show a more helpful message when trying to build in a monument or too close to another building
[*] Pressing escape now closes the report dialog
[*] Road meshes now use several LODs (performance)
[*] Roadside monuments can spawn next to both main roads and side roads
[*] Place roadside monuments after all other monuments so they don't take space away from large monuments
[*] Default world size is now 4250 (from 4000) to give monuments slightly more space to spawn in with the new ring road
[*] Removed ring road from maps smaller than 4k since it takes away too much space
[/list]