This update brings CCTV Cameras and Computer Stations for all your surveillance needs as well as various optimizations and improvements. Check out the [url=https://rust.facepunch.com/blog/cctv-update]Devblog[/url] for detailed information. [list] [*] Can equip a trumpet in Auto Turrets [*] New optional UI when playing demos (see demo.hud convar) [*] New admin/content creator commands to control weather effects on their client (adminclouds, adminfog, adminwind, adminrain) [*] New convar to set the cloud rotation (cloudrotation) [*] New admin/content creator command to disable underwater bubble effects (underwater_effect) [*] New replicated admin convar to change the ocean level for everyone on the server (oceanlevel) [*] New console command to add a value to a convar (for example, meta.add oceanlevel 0.1) [*] Add support for binding key combinations (for example, bind [leftshift+x] kill) [*] Added experimental Steam netcode [*] Added CCTV Camera support [*] Added Computer Station [*] Added Electrical Item information panel [*] Fixed blur effect staying on screen during a demo if the demo was playing back in slow motion [*] Fixed hostility flag being reset when you die and disconnect from the server [*] Fixed custom map markers disappearing when you die and disconnect from the server [*] Fixed some item info labels disappearing at odd window resolutions [*] Fixed demos failing to load if you have previously connected to a server without restarting the game [*] Fixed gun aim jumping after you finish shooting while mounted in a vehicle [*] Fixed igniter not igniting candles [*] Fixed downloading models from the workshop item editor when there's more than one model file [*] Fixed not being able to use demo.skip command once a demo has finished playing [*] Fixed exception when looking at entity that is returned to the pool [*] Fixed horse leaning exploits [*] Fixed sleeper parenting exploits [*] Fixed a seemingly endless amount of scrap transport helicopter exploits [*] Fixed even more explosive ammo, fire arrow and incendiary rocket exploits [*] Fixed various projectile trajectory exploits [*] Fixed exploits to create tool cupboards that belong to external / faraway bases [*] Fixed "changing network group to null" server warning spam [*] Fixed a number of IO entity networking glitches [*] Fixed AI weapon usage throwing lists from the memory pool to the garbage collector [*] Fixed several small client side projectile pooling issues [*] Fixed cargo ship sometimes spawning out of world bounds and immediately killing its scientists [*] Fixed cjk player names not showing in team dock [*] Fixed item name not showing in inventory under cjk [*] Shotgun traps now work in underwater caves. [*] Can now switch between multiple demos on the same map/seed without having to disconnect [*] Show a more helpful message when trying to build in a monument or too close to another building [*] Pressing escape now closes the report dialog [*] Road meshes now use several LODs (performance) [*] Roadside monuments can spawn next to both main roads and side roads [*] Place roadside monuments after all other monuments so they don't take space away from large monuments [*] Default world size is now 4250 (from 4000) to give monuments slightly more space to spawn in with the new ring road [*] Removed ring road from maps smaller than 4k since it takes away too much space [/list]