Hi there, Another month has gone by, and yet again, some more nice updates for the Runes of Aereal. From this build onwards, the heroes have separate starter decks. Each hero has its own speciality like poison, fire, electricity, etc... I introduced some new cards for that like Lucifer, Penetration and Escalation. The escalation card is also the first card you can upgrade, where the upgrade doesn't increase the effect, but rather decreases the cost of the card. [img]https://clan.cloudflare.steamstatic.com/images//44359104/6a1f3edbeb48e52ff0f29bf2b03bc07dd80f23a3.png[/img] Also, some new artifacts were added. The serpents medallion will make sure you cannot be poisoned, whereas the blood thorn dagger will make sure you cannot be set on fire. The whispfire lantern will double the damage of a lucifer card. [img]https://clan.cloudflare.steamstatic.com/images//44359104/b7aadc117aa9e15fd50d9ef4ff080a0419118570.png[/img] Another trait has also been implemented : the innate trait. When you have that trait, you can pick 1 card that is always drawn as the first card when you start the battle. In the interface where you manage the cards, an extra icon appears. You can only mark the icon on 1 card. If you remove the card from your deck, it will disappear. When upgrading the card, it's also clearly marked so you can deliberately upgrade that one. [img]https://clan.cloudflare.steamstatic.com/images//44359104/0b03238ccf46ff1bdb434a909577728bff756af8.png[/img] Lastly, a new boss creature has been introduced : the dragon. That makes for the fourth boss creature all together now: the phoenix, the scorpion, the griffon & the dragon. [img]https://clan.cloudflare.steamstatic.com/images//44359104/6db44d6870364ba0b49ea8698e4a28ee5d417eb0.png[/img] I hope you like these changes & I will keep you posted. Cheers! Bart