Version 1.1.12 Update
Author: Ruindog_Quasi,
published 5 months ago,
Overview
After listening to the community, we've decided to update some of our recent development content first, so you can see what's not yet available in this update.
What's not yet in this update
Higher quality guns / New character “Speed Demon” / Endless Mode maps / Most module changes / Some map changes / Temporarily missing 2D art resources
If you encounter any problems with the current version, please give us feedback in the community and we will solve the problems for you as soon as possible!
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Below is a description of the updates in this version
Functionality
The transparency of friendly effects can now be changed, you can do this at any time in the settings options.
Switching autofire now has a shortcut key (Q for keyboard and mouse / L2 for joystick)
It is now possible to view the loot drops of a map when it is selected.
You can now view the loot drops for a different map from the pause menu in the middle of a battle.
What's New
Character paints can now be purchased from the main menu's Supply Depot (Warning: LV6 guns in the Supply Depot are not yet available).
Character Paint Description
You can choose a paint job for your character when selecting them, which changes the character's color scheme
Defeat Evil Corporation !!!!! You can now earn more rewards by raising your anchor level by gaining followers.
Anchor Level
You can increase your Anchor level by gaining followers. The higher your Anchor level, the more items you can buy from the Supply Station.
The items in the supply station will be enriched as we update it.
It is now possible to recast equipment by consuming currency and materials.
#Legendary phrases will not be recast
Some core effects have been added and reworked, check out the dev log for details.
Gameplay Changes
Added a drone that follows the character and automatically fires at and periodically stuns enemies behind the character's camera
All characters now have exclusive skill evolution effects
You can choose to evolve skills during core upgrades to enhance their form, and skills can be evolved a total of 3 times.
Some characters have had their skills modified and reworked.
Gatrina: Plasma grenades now hit straight instead of parabolic, and can now be thrown at your feet!
Barbarina: doesn't take damage and triggers [Moment of Awesome] when attacked during a backward maneuver
Straw 6: Instead of forward displacement, it now continuously deals damage for a period of time
Skill Area Boost has been added as an optional module, an attribute that boosts a character's skill's area of influence
Energy Ores have been added to all maps, destroying them will drop recovery items and some functional items, so please explore more!
The cores of all summon types have been reworked, and summons now have a new look and gain bonuses from character attributes.
Elite monsters on the Echo Outpost map will drop airdrops.
Module upgrades can be purchased after each battle on the Broken Ruins map.
“Bosses on the Broken Ruins map will appear after 8 battles and will have a prominent warning indicator
Reworked the effects of the Convergence Rifle
It is now possible to spend extra bullets and deal extra bullet damage by storing them for a longer period of time.
Polymerization Rifle will now deal damage faster
Shotgun properties have been strengthened overall
SMG guns have increased in magazine capacity
Bullet Splitting is now included as a core upgrade.
Radiant Missile/Soul Eater now has +2 bullet splitting when leveled up to 3
Super Core “Soul Eater” now has +6 Bullet Split.
All temporary buff boosts now have a UI tier indicator at the bottom of the screen.
The mini-map now shows more detailed drop boosts.
Some drops and monsters now have clearer mini-map hints
Added Hp display UI for elite monsters
Added a number of new super cores that you can view in the artwork or experience the effects for yourself
A large number (almost all) of core effects have been changed or reworked, which you can see in the artwork or experience in-game
Changed the position of the character relative to the camera so that the character is now centered on the screen
Reduced monster attributes on level 1 difficulty and increased the difficulty curve for monster attributes (if you feel bad about the new attribute increase, feel free to give us feedback on the forums and we'll come up with a solution as soon as possible)
Reworked the boost formula for bullet change speed and fire speed, now the boost speed is smoother and has a boost limit curve.
Replaced the numerical calculation scheme, now the values will be rounded up to one place every 1000, and displayed as: K/M/B/T, to solve the problem of possible numerical overflow.
Changed the archiving scheme to solve some potential archiving problems.