[h2]New enemies[/h2] Starting at wave 26, some new enemies will start to spawn. Which ones you'll see will depend on the biome you find yourself in. These enemies are a bit more robust than the enemies you're used to, and they all fire projectiles, so... watch out I guess. [h2]Difficulty changes[/h2] In addition to the new enemies, the rate that enemies spawn at will now increase as you progress. Also, William Cheesequake will start bringing his friends to fight you once you reach wave 50. [h2]Performance improvements[/h2] So it turns out the game would get super laggy once you got to the point where hundreds of enemies were spawning every wave. So I yelled at the game a little bit and now it's not so laggy. Enjoy 800 enemies firing tens of thousands of projectiles at you at a smooth 60 frames per second. Additionally, terrain generation should be from around 25% to up to 50% faster on some devices. If you're playing this game on an ancient device, you shouldn't have to worry about running into the void anymore. Note that this required a sort of "reset" of the terrain generation. Any worlds you had saved will probably look different. [h2]Healthy Stench[/h2] The Healthy Stench is a nice little perfume that, when applied, will heal 5% of your HP every 5 seconds for 2 minutes. It unlocks at wave 90. [h3]Other changes and bug fixes[/h3] [list] [*] New orbiters will now spawn directly below the player when equipped [*] Fixed a bug that could occur during boss fights when the game autosaved [*] Protein Shake now heals 50 HP instead of 100% of the player's HP [*] Assault rifle and rifle rounds now unlock at wave 17 instead of wave 16 [/list]