[h1][b]THE HEADLINES[/b][/h1] [list][*]Blueprints can now be traded in [*]Some default settings under Camera, Controls, and Interface have changed [*]Added Dynamic Range controls to the Audio menu [*]Spike Rush added as a Mutator preset[/*][/list] [h1][b]NEW CONTENT[/b][/h1] [b]General[/b] [list][*]Ignition Series Blueprints will be available as drops after select Online Matches starting on March 11, 2020 at 10 a.m. PDT / 5 p.m. UTC[/*][/list] [h1][b]CHANGES AND UPDATES[/b][/h1] [b]Blueprint Trade-Ins[/b] [list][*]You can trade in five Blueprints for one random Blueprint of the next-highest rarity [list][*]All five Trade-in Blueprints must be from the same series [list][*]The Blueprint you receive from the trade-in will be from the same series[/list] [*]All five Trade-in Blueprints must have the same rarity[/list] [*]To trade in Blueprints [list][*]Go to the Blueprints tab in your inventory [*]Click the left stick (or right-click with mouse) on one of the Blueprints you want to trade in [*]A new window will appear displaying all Blueprints that match both series and rarity [*]Select the remaining four you want to trade in[/list] [*]Black Market rarity items are included in the Blueprint trade-in system [list][*]Five Rare Blueprints = One Very Rare Blueprint [*]Five Very Rare Blueprints = One Import Blueprint [*]Five Import Blueprints = One Exotic Blueprint [*]Five Exotic Blueprints = One Black Market Blueprint[/list] [*]The Blueprint you receive has a chance to be Certified, Painted, or drop as a Special Edition [*]Learn more about building Blueprints here[/*][/list] [b]Default Settings[/b] [list][*]Some default settings under Camera, Controls, and Interface have changed [list][*]These changes will only occur if a player has never changed a default setting to a custom preference[/list] [*]Camera [list][*]Default Camera Preset [list][*]Distance increased to 270 (was 260) [*]Stiffness increased to 0.5 (was 0.3)[/list] [*]“Legacy” Camera Preset added [list][*]Legacy uses the original default settings[/list] [*]Camera Shake intensity reduced for most actions[/list] [*]Controls [list][*]Default Controller Deadzone value reduced to 0.2 (was 0.3) [*]Default Dodge Deadzone value increased to 0.8 (was 0.5) [*]Button Bindings list re-ordered to show most important controls at the top [*]Controller Vibration [list][*]Reduced the intensity of vibration on the “Default” setting [*]On “Default” and below, Boost now only vibrates the controller when activated [*]Players can still use “Medium” or “Heavy” to replicate the old vibration settings[/list][/list] [*]Interface [list][*]Nameplate Mode [list][*]Default setting now makes nameplates Always Visible. [*]Previous default now called “Nearby Only”[/list] [*]Team Colored Boost Meter is now enabled by default[/*][/list][/list] [b]Audio (Dynamic Range)[/b] [list][*]Dynamic Range settings are now available in the Audio menu [*]Settings [list][*]Default: Best for most players, these settings carry over from before today’s update [*]Low (Night): Best when playing at low volume, in a loud environment, or on low-quality speakers [*]High (Theater): Best when playing at high volume on high-quality sound systems[/*][/list][/list] [b][PC] DirectX 11[/b] [list][*]DirectX 11 is now enabled by default for all players on PC [*]You can see our refreshed minimum and recommended PC specifications here [*]To opt out of DirectX 11, and revert to DirectX 9: [list][*]Open Steam [*]Right-click Rocket League, select Properties [*]Choose Select Launch Options under the General tab [*]Paste in -dx9, select OK [*]Start Rocket League[/list] [*]To change back to DirectX 11, remove -dx9 from the Select Launch Options window, and select OK[/*][/list] [b]General[/b] [list][*]Inventory management: Any selected filters will remain active until you exit your inventory or trade window [*]Spike Rush added as a Mutator preset [*]Added a “Blueprints” button in the Garage menu [list][*]This button is a shortcut to Garage > Manage Inventory > Blueprints [*]The number of Blueprints in your inventory will be displayed on the button[/list] [*]Added support for Discord Rich Presence [*][Nintendo Switch] Transparent Goalposts added under Options > Video[/*][/list] [h1][b]BUG FIXES[/b][/h1] [b]General[/b] [list][*]Fixed a bug causing the Rank/Division down notification to display after a win [*]Esper’s front-left wheel no longer clips through the wheel support [*]Fixed particle dispersal on Flash Freeze Decal [*]Archive button no longer appears at the bottom of the Blueprints tab [*]Yaki wheels have been adjusted to face the correct direction [*]Player Rank after using Quick Play no longer displays the incorrect Rank [*]Fixed a bug keeping multiple Supersonic Fury and Chaos Run achievements/trophies from unlocking when using items purchased from the Item Shop [*]Fixed appearance of the Soft Edge Decal on Chikara, Chikara G1, and Chikara GTX [*]Inventory filter no longer resets after previewing a revealed Blueprint[/*][/list]