Upcoming Co-op, Roboom's Roadmap & Bug Fixes
Author: robogamestudios,
published 2 months ago,
[h3]Greetings, all Visicons![/h3]
[img]https://clan.cloudflare.steamstatic.com/images//44449160/c22fcfc83b014d6d7ad6ed0d23e0f706fa8c1531.png[/img]
Firstly, this update is a small update fixing various bugs. What is more important and exciting is [b]Roboom's roadmap[/b] for the coming couple of months! Co-op is indeed planned to arrive at the start of November and many features are coming to lay the foundations for the co-op.
[h2]Patch Notes for v0.4.8.4[/h2]
[h3]⤴️Improvements: [/h3]
[list]
[*] Manipuloid health increased by 50% to a more reasonable level. If Seraphos appears at level 20, he will also have this health.
[/list]
[h3]🛠️Fixes:[/h3]
[list]
[*] Further performance improvements
[*] Fixed player drifting on when talking to Visicons in HUB
[*] Fixed DualSense and DualSchock controllers, as well as Steam Input sometimes not working
[*] Fixed game soft-locking when pausing during the first Beacon of Qut event
[*] Fixed a possible bug when pausing game during weapon selection
[*] Fixed enemy healthbars remaining on screen when player is defeated
[*] Fixed Roboomerang exiting out of arena
[*] Fixed audio stereo for various sounds in the game
[*] Fixed leaderboard screen for Ultrawide and other screen resolutions
[/list]
[b]If you have any suggestions for co-op or any other features, feel free to share!
[i]For Our Vision, Never Give Up![/i][/b]