Seekers of the Storm Dev Diary #5 - Post-Launch Progress Report
Author: preston.weiler,
published 2 months ago,
[h3]Hey everyone,
[/h3]Over the past few days we’ve been reviewing feedback surrounding the launch of Risk of Rain 2: Seekers of the Storm. Thank you as always to the incredible community of players who have come out to support us and provide insights which are helping to resolve some unexpected issues with the deployment of the latest DLC.
[h3]We’re working on a PC patch
[/h3]First, we want to share our plan for how we're addressing these concerns. We’ve been able to reproduce many of the bugs you’ve brought to our attention. We’re working as swiftly as possible to get fixes delivered to you. These will be shipped on PC first with consoles to follow as quickly as we can.
While this patch won't solve every issue you’re running into, we’re prioritizing the community reported issues as best we can. Please continue to submit bug reports on Discord, with video if possible. Reach out to our customer support team if you need help.
[h3]With that, here's the initial list of bugs we're targeting for a PC patch. Keep an eye out for more info![/h3][list]
[*] Many elements of the game are affected by a bug that leads to their behaviors changing depending on a player’s FPS. These elements included physics, attack speed, and movement. This issue has a planned fix with the upcoming patch.
[*] Final bosses are meant to be difficult, but Mithrix becoming invincible when stealing your Warped Echo or Chronic Expansion was definitely not intentional. We plan to fix this issue.
[*] We plan to fix Item highlights failing in various shops & adaptive chests.
[*] With a planned change you’ll no longer be able to escape Shattered Abodes, at least in the ways we didn't intend, in the next patch.
[*] We plan to restore the visual indicators of taking damage on HUDs.
[*] An issue that allowed players to get stuck while smelling the flowers on Reformed Altar has a planned fix.
[*] We plan to fix an issue where Longstanding Solitude would sometimes show pinged interactables at 2x cost.
[*] We plan to fix an issue with the Teleporter spawning inside geometry on Rallypoint Delta.
[*] Acrid's Utility Skills, both Caustic Leap & Frenzied Leap were not dealing damage properly. Acrid should be fully back in action with the next patch.
[*] We plan to fix an issue with a portal spawning inside geometry in Bulwark’s Ambry.
[*] We plan to fix healthbars being slow to update.
[*] We plan to fix the low framerate in Halcyonite's spawn animation.
[*] We plan to fix an issue where Seeker's Sojourn ability would not work for non-host players in a multiplayer game.
[*] We plan to extend the pickup radius on Chef's food.
[*] We plan to fix a visual issue with Halcyon Beacon’s texture upon activation on Gilded Coast.
[*] We plan to realign Loader's Knuckleboom VFX.
[*] We plan to fix an issue where Survivor VFX in the character select screen overlapped with the Ready button.
[/list][h3]Regional pricing adjusted on Steam
[/h3]We've worked with our partners at Steam to adjust the pricing of Seekers of the Storm in select markets. The new pricing more closely matches prices from Survivors of the Void. This change is already in effect. Those who have already purchased the content should request a refund through Steam and repurchase at the updated price once they see it has been adjusted.
We deeply appreciate your feedback and support. As soon as we have more info we’ll make sure everyone gets another update.