[img]https://clan.cloudflare.steamstatic.com/images//33906904/8230a4fd45893eca28306973d7e0d68a41fba39b.png[/img] The goal of this minor patch is to address balance and bugs. [img]https://clan.cloudflare.steamstatic.com/images//33906904/635162f6b67b38c1ad06037bf7644a731913edb6.png[/img] • [b]Cleansing Pool[/b] [list] [*]Irradiant Pearl Chance: [strike]4%[/strike] ⇒ 20% [*]Can no longer be pinged to reveal its contents [/list] • [b]Resonance Disc[/b] [list] [*]Charge Buff Duration: [strike]5s[/strike] ⇒ 7s [*]Updated Logbook description for more detailed explanation [/list] • [b]Power Mode[/b] [list] [*] Armor Buff: [strike]200 armor (66% damage reduction)[/strike] ⇒ 100 armor (50% damage damage reduction) [*][i]Developer Notes: Power Mode is gated behind a difficult challenge, but its current iteration is a bit too insane. Players should be motivated to leave Power Mode every now-and-then, and this is a safe way to make it less powerful while still keeping it fun.[/i] [/list] • Updated Bandit: B&E and Captain: Smushed challenges to have a short window of leniency [b][h3]!FINAL STAGE SPOILERS! !SPOILERS![/h3] [/b] • Update the rescue ship’s charging zone to be infinitely tall, i.e you can charge it while floating above • Update escape portals from the final boss arena to be more portal-looking [img]https://clan.cloudflare.steamstatic.com/images//33906904/b4482096b21eebc7ee418f8e6e50de7b9d1d7b67.png[/img] • Fixed a crash during the last boss fight • Fixed MUL-T not properly stopping its second primary in all cases when exiting Power Mode • Fixed MUL-T’s Scrap Launcher not resetting its cooldown timer on firing, making it reload much faster • Fixed MUL-T’s Power Saw behaving strangely with Power Mode, making it fire much slower • Fixed stray nodes causing lockboxes to spawn midair on the final stage • Fixed Bandit’s alternate skin not properly masking limbs for items • Fixed Bandit’s secondary palette on character select not reflecting actual coloration • Fixed Planula’s material not becoming invisible • Fixed some incorrect icons displayed for pings/Radar Scanner • Fixed Old Guillotine’s behavior for enemies with shields or barrier • Fixed some typos in the logbook • Fixed some typos in survivor skills • Fixed Frost Relic applying its slow debuff even when inactive • Fixed repeated jumping animations not being able to interrupt themselves • Fixed Lunar Chimera (Exploder)’s icon changing with texture resolutions • Fixed the stat screen’s pickups discovered category using achievements completed instead for its value • Fixed Cleansing Pools not rerolling on purchase • Fixed Deskplant and Mini Mushrum’s healing wards sometimes appearing underground • Fixed the secret survivor dying instantly if she got the Perfected elite buff • Fixed the tracking for the Mercenary: Flash of Blades challenge • Fixed Loader’s Thunder Slam not working in conjunction with H3AD-ST • Fixed Titans not showing their map-unique skins • Fixed The Crowdfunder not working on characters without the display (i.e Heretic) • Fixed Milky Chrysalis not working on characters without the display (i.e Heretic) • Fixed AI sometimes getting position updates on invisible characters more frequently than intended • Fixed drone AI following its leader too aggressively • Updated outdated icons for Lunar Chimaera, friendly Beetle Guards, and achievements • Updated item display on Bandit and Captain to properly display all items • Updated Altered Siren’s Call very slightly to prevent clipping under certain terrain • Updated Wetland Aspect with a geyser to prevent a softlock in Wetlands Aspect • Updated some textures to better wrap on lower resolutions • Updated Bandit with idle breathing animations • Updated Magma Worm’s movement speed to be more consistent