[img]https://clan.cloudflare.steamstatic.com/images//33906904/6c40f152a6aef687f3297b79a27f97d99bfa5056.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//33906904/8230a4fd45893eca28306973d7e0d68a41fba39b.png[/img] The goal of this minor patch is to add Sundered Grove into the game, and fix a few bugs. [img]https://clan.cloudflare.steamstatic.com/images//33906904/dd2bb953f7d16082cc47330b88289715470b73de.png[/img] • New Stage: Sundered Grove [img]https://clan.cloudflare.steamstatic.com/images//33906904/b4482096b21eebc7ee418f8e6e50de7b9d1d7b67.png[/img] • Fixed Eclipse 3 modifiers applying to enemies • Fixed the final boss’ shockwaves being fired an extra time for each remote client in the game • Fixed some floating nodes in Sundered Grove • Restored the cursor for gamepad users while in the info/scoreboard menu • Updated all music tracks to be more similar to the OST version • Updated a lot of localization strings • Fixed throwing Forgive Me Please off a cliff causing it to not release its deployable slot until the next stage • Fixed monsters revived via Dio’s Best Friend potentially respawning into out-of-bounds kill zones that make them miss the trigger, never die again, and potentially cause a softlock in this way if they are a boss • Added temporary safety mechanism that forces client bodies to reinitialize into valid states if they are still in an invalid state one second after spawning • Fixed ragdolling causing the hurtboxes of dead characters to become re-enabled (yes, the brass contraption ragdoll + melee bug is finally dead!)