[Patch Notes V1.3.1] Risk of Rain 2: Seekers of the Storm is Available Now!
Author: preston.weiler,
published 2 months ago,
[h2]Seekers of the Storm is now available here:
[/h2]
https://store.steampowered.com/app/2306620/Risk_of_Rain_2_Seekers_of_the_Storm/
[b]Hey Folks!
[/b]
Building an expansion that we think you will all love has been the main goal of our team for a long time now. Having the opportunity to see everyone finally experience everything we’ve been working on is a dream come true. We hope you all enjoy it as much as we loved getting to make it.
This expansion brings a LOT of content! We wanted to ensure that the new content adds to the experience without overshadowing the incredible work done in Survivors of the Void and the base game. In pursuit of this, much of the content contained within Seekers of the Storm can be found while traversing what we’re calling the Path of the Colossus. Survivors that are intrepid enough to take on this challenge will need to uncover how to start down this path.
On TOOOP of the new DLC2 content, we’ve rolled out some bug fixes and added a handful of quality-of-life features aimed at improving the overall experience and making the game a bit more accessible. More details on those at the bottom!
Without further ado, here are the patch notes for Risk of Rain 2: Seekers of the Storm!
[h1][Patch Notes V1.3.1][/h1]
[h2]==== Seekers of the Storm Additions ====
[/h2]
[h3]Added 3 Survivors:
[/h3][list][*]Seeker
[*] Chef
[*] [SECRET][/list][h3]Added 5 Stages/Environments:
[/h3][list][*] Shattered Abodes
[*] Reformed Altar
[*] Treeborn Colony
[*] Helminth Hatchery
[*] [SECRET][/list][h3]Added 3 Stage Variants:
[/h3][list][*]Viscous Falls
[*] Golden Dieback
[*] Disturbed Impact[/list][h3]Added 3 Bulwark’s Ambry Variants:[/h3][list][*] Tar Research
[*] Aphelian Research
[*] Wisp Research[/list][h3]Added 5 Interactables[/h3][list][*]Halcyon Shrine
[*] Gilded Blessing
[*] Aurelionite Geode
[*] [SECRET]
[*] [SECRET][/list][h3]Added 3 Monsters[/h3][list][*] Scorch Wurm
[*] Child
[*] Halcyonite[/list][h3]Added Boss:
[/h3][list][*] False Son
[/list][h3]Added 2 Affixes:
[/h3][list][*][SECRET]
[*] [SECRET]
[/list][h3]Added 18 Pickups[/h3]
[b]White[/b]
[list]
[*] Knockback Fin
[*] Bolstering Lantern
[*] Antler Shield
[*] Chronic Expansion
[*] Warped Echo
[/list][b]Green[/b]
[list][*] Noxious Thorn
[*] Sale Star
[*] Chance Doll
[*] Luminous Shot
[*] Prayer Beads
[*] Unstable Transmitter
[/list][b]Red[/b]
[list][*] Sonorous Whispers
[*] Growth Nectar
[*] Electric Boomerang
[*] Runic Lens
[*] War Bonds
[/list][b]Lunar
[/b][list]
[*] Longstanding Solitude
[/list][b]Boss (Yellow)
[/b][list]
[*] [SECRET]
[/list][h3]Added 16 Alternate Skins
[/h3][list][*]Seeker: [SECRET]
[*] [SECRET]: [SECRET]
[*] Chef: [SECRET]
[*] Commando: [SECRET]
[*] Huntress: [SECRET]
[*] Bandit: [SECRET]
[*] Mul-T: [SECRET]
[*] Engineer: [SECRET]
[*] Artificer: [SECRET]
[*] Mercenary: [SECRET]
[*] Rex: [SECRET]
[*] Loader: [SECRET]
[*] Acrid: [SECRET]
[*] Captain: [SECRET]
[*] Railgunner: [SECRET]
[*] Void Fiend: [SECRET]
[/list]
[h2]==== Quality of Life Updates ====
[/h2]
[list]
[*] Aim assist improvements
[*] Directional UI damage indicators added
[*] Enemy behavior update - The Blind Pest and Brass Contraption will miss first shot if they are off screen
[*] Menu umbrella settings added to turn off/on all settings entries underneath a subsection when that section's header is ticked/unticked
[*] Menus have been made clearer through unifying how players navigate them
[*] Item/Interactable Inspection feature added
[*] 3D Printer/Scrapper UI rework
[*] In-game logbook access and logbook controller navigation support update
[*] Added support for Multiplayer Pausing
[*] Teleporter visuals improved to aid in locating and pinging the teleporter once located
[*] Tutorial support added for Drizzle difficulty, with object highlights and other audio-visual cues
[/list]
[h2]==== Notable Bug Fixes ====
[/h2]
[list]
[*] Fixed an issue that prevented Artifact of Devotion Lemurians from evolving sometimes
[*] Fixed an issue that allowed Engineer's Turret to be deployed more than once per charge; you can still have up to two Turrets at a time
[*] Fixed an edge case where some maps would not spawn interactables or the teleporter
[*] Fixed an issue with Prismatic Trials where players would sometimes get stuck on a black screen upon completion
[*] Fixed an edge case that led to Fireworks not properly triggering upon opening a chest
[*] Tweaked interactable spawning on Aphelian Sanctuary to solve an issue where interactables were spawning below the ground
[*] Void Fiend Trespass ability now correctly clears the Overheat debuff
[*] Players cannot open the TAB menu from the pause menu anymore
[*] Fixed an issue that prevented button prompts/glyphs from correctly switching when changing between a mouse and keyboard
[*] Added several fixes for audio (Sorry Loader mains, your loud Thunderslam was too beautiful for this world)
[*] Fixed several visual and performance issues throughout the game
[*] [Switch] Eclipse game mode is available again for Switch players
[*] [Switch] The pots are now pushable on Abandoned Aqueducts
[/list]
If folks encounter any bugs or have questions/comments/concerns, please don't hesitate to reach out to our wonderful support team here:
https://support.gearboxsoftware.com/hc/en-us/categories/360001615171-Risk-of-Rain-2
Or post to our DLC2 bug report Discord thread:
https://discord.com/channels/417739215355510784/1278019180154851358
That's all for today! GL HF <3