Hello everyone, we have a new hotfix release. This release focuses mainly on AI improvements. Build: 11731633 Server: 11731638 Change log: * Fixed cars rolling over * Introduced behaviour to deal with understeer and oversteer * Fixed various issues related to AI limits: - AI no longer ignore walls to attempt an overtake - AI won’t deliberately leave the track anymore to overtake - AI only leave the track if they get pushed off, rather than going into the grass to keep their safety distance to other cars ​* Fixed AI attempting to overtake when the laws of physics would not allow them to leave their line without crashing * Fixed an issue where cars would refuse to pit because other cars already requested a pit stop, causing them to run out of fuel in Qualifying * Fixed AI randomly starting to shake and getting confused when overtaking another car, falling back or crashing * Fixed cars running off the racing line and sometimes even into walls for a few seconds after spinning * Fixed AI sometimes not braking enough for their pit boxes * Added a warning to moddev when pit boxes don’t have waypoints, making them inaccessible to AI * AI no longer move off the racing line into the middle of the track when shown blue flags, which caused traffic jams * In addition to the previous fix, AI no longer lift off in corners when shown the blue flag - They will not fight back and stay predictable, following multiclass rules * AI no longer incorrectly interpret player car’s deceleration and change of direction as acceleration - This fixes AI cars rear ending the player * Various fixes and improvements for AI pedal inputs, including improved draft behaviour * Fixed waypoint lapdist inaccuracies completely disabling AI braking, causing cars to run flat out into walls especially in or near the pits * Fixed various issues with obstacle evasion, improving AI behaviour around cars out of control. Known issue: AI still occasionally fail to move off the racing line if they encounter an obstacle on the racing line mid-corner * Added emergency state for AI allowing them to overdrive the car if necessary to avoid hitting walls or obstacles * Improved safety car physics in wet conditions * Fixed AI moving off their lines instantly, causing them to spin frequently if other cars are around - This fixes their behaviour to change lines just enough to get to where they need to be as efficiently as possible * Fixed “Finish Session” and “Next Session” to actually finish the session, simulating the rest of it. When the player chooses to skip Qualifying, this will still ensure a reasonable starting grid