[u][b]Changes:[/b][/u] [list] [*]Removed mouse acceleration on/off toggle from the Keyboard & Mouse controller setup screen. “AIMING MODE” option is now present instead, and mouse sensitivity settings have been re-tuned to accommodate the new setting. [*]Users can now choose between "CLASSIC" and "MODERN" mouse controls under AIMING MODE. "MODERN" setting makes the aiming utilize native mouse functionality giving it a more neutral feel while "CLASSIC" retains the previous calibration from the original game. [*]"GAME RESET" under "RETRY OR RELOAD" has been relabeled to "RETURN TO MAIN MENU" [*]Relabeled “POST PROCESS” in graphics option to ‘COLOR FILTER’ [*]Master volume level increased. [/list] [u][b]Bug fixes:[/b][/u] [list] [*]Fixed ready-knife delay when using mouse and keyboard. [*]Calibrated animation speed at which pottery, lamps, boxes, barrels etc. fall apart when frame rate is set to 60fps. Set pieces getting destroyed during cutscenes such as the castle gate and gazebo have also been recalibrated. [*]Fixed an issue with the character performing quick turns when pressing aim while turning. [*]Reduced possible audio desynchronization during cutscenes. [*]Fixed texture on Ada's Blacktail (Bottle cap) [*]Fixed flickering or prolonged black screen during active gameplay on the Water level in Mercenaries Mode. [*]Fixed problem with Krauser's bow in Mercenaries Mode Castle level. [*]Fixed problem with enemies not spawning (Garrador, Leader Cultist etc.) in Mercenaries Mode Castle Level. [*]Fixed an eggsploit where hens lay eggs at twice the rate when frame rate is set to 60fps. [*]Removed green flashing screen that appeared after pre-rendered cutscenes. [*]Fixed Leon’s distorted voice when he lands a roundhouse kick on Verdugo while he’s still frozen. [*]Fixed flickering in the first custscene of chapter 5-1. [*]Mine cart QTE difficulty reduced for PRO level difficulty. [*]Restored the blue light bloom effect from the merchant’s torch. [/list]