[h1]Bigger Update Than Usually Incoming![/h1] Hey, so the game so far was pretty bland and im working on fixing it. Today i've managed to do some visual as well as logic changes to the game. [h1]AI Navigation[/h1] I think the biggest logic change has to be AI navigation. The way the surface works was changed, the rats still can't get out of the house, unless they are chasing you. Also the cultists can now go to the house, which means that during the final chase, you can now enter the house and so can they. [img]https://clan.cloudflare.steamstatic.com/images//45128693/bac75e26ee32d399a7bf9142b3737e6da620536f.png[/img] The rats are also 5 times faster! Which means its now easier to die. [h1]Other Stuff[/h1] I also changed so you need to turn on the power before watching the tape. Which makes sense. [img]https://clan.cloudflare.steamstatic.com/images//45128693/c7ceb38f39489ab11ea49b2fa6ae66eec5c6cd93.png[/img] Couple of ambiance effects were changed. Like for example: [list] [*] There is no more ambiance in the attic. [*] There is a drowsy ambiance added to the ending cutscene. [*] The ambiance turns off before the Big Rat jumpscare. [*] More effects when getting chased. [*] etc. [/list] [h1]Plans[/h1] I still have a lot planned for this game. Like i really want to do a whole ambiance rework since that was planned to be the most scary part of the game, but with the time limit that i had on the game, i just couldn't do it. I also want to add more jumpscares and ways to die, as well as custscenes. [h1]That's a wrap![/h1] That's pretty much it. Thank you guys so much for playing RERODENT and stay on the look out for future updates! Scinacz.