Tales of the Abbey: Renowned Explorers
Author: AbbeyAdriaan,
published 2 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//9244308/0507292c7d1be34f85d961883c0edf75c8381711.gif[/img]
[url=https://store.steampowered.com/news/app/222730/view/3215017876033167091]In the previous tales[/url], we shared stories of the start of Abbey Games. Today, we share about the exciting exploration of [b]Renowned Explorers![/b]
One thing was certain; The Abbey was filled with chaotic energy! All the monks, old and new, sat together and basically mashed ideas together to see what would come out. A big difference from the four that basically set the line for Reus! It's safe to say the game went in all kind of directions! It was going to be an action RPG! No, an RTS! No! A turn based game! No, a fighter!(?)[img]https://clan.cloudflare.steamstatic.com/images//9244308/e440bc1ce220b0c559bc618da2e6aecf0b096cac.png[/img]
[i]One of the early mock ups of Renowned Explorers.[/i]
Not only the game was an adventure, we even started making our own tech: AbbeyCore. It was an engine made from scratch. All these factors gave us a lot of fun, but also little to show in one year. And we only had one year left to make something! Safe to say, things were getting hot.... It was time to get serious...[img]https://clan.cloudflare.steamstatic.com/images//9244308/357cfbb7fe64cc9be05dec8da5fe789d96074de6.png[/img]
[i]Our attempt to getting serious.[/i]
The monks double downed on the events, treasures and characters, while keeping the encounters interesting and fresh. Of course, there was still room for fun. One event had the dialogue of an... adult... movie (without obscenity, think of Hildegard!) as a test case. However, it [i]did[/i] got sent for review by our editors, who were kind of puzzled on what this whole dialogue was about! Also, have you ever tried clicking on Earl's portrait in an encounter? You should. ;)
The release of Renowned Explorers was rocky at first, but a tight community and the helping hand of a [url=https://www.youtube.com/watch?v=EXCleyTTShY]legendary reviewer[/url] helped the game to climb to the top! Would the Abbey even still be making games without that review? Maybe we would've switched to the darkside, creating AbbeyCoin or NFT's. Luckily, we don't live in that timeline!
[img]https://clan.cloudflare.steamstatic.com/images//9244308/87601b0bccd06ed08d875ef7bd8a47331cc95422.png[/img]
[i]A museum of your pieces, that sadly never made it.[/i]
We learned a lot from Renowned Explorers; [b]The humor and character of Renowned Explorers is an important thing for our current secret project! [/b]But after two expansions and a lot of fun creating stories and characters, it was time to move to the next game. The development of Renowned Explorers already showed some cracks in the walls of the Abbey, but Godhood would really force us to define ourselves.
Tune in next Monday to see the third chapter of our tales at the news section of the [url=https://store.steampowered.com/app/917150/Godhood/]Godhood page[/url]!
P.S. If you want to chat with us, feel free to join our [url=https://discord.gg/zBDM99WhnF]Discord[/url] or follow the [url=https://store.steampowered.com/developer/abbeygames/]Abbey Games Developer[/url]!