[img]https://clan.cloudflare.steamstatic.com/images//45060982/fc4f9b2dc74eb3ee52a568fea5c202066e1dfe69.png[/img] Welcome to the Rise and Shine update! It's a dark and stormy night, or a sunny day, or a snow day, or night or any time. Pick your time of day and weather to help set the mood. Patch details below: Note: It's highly recomended to reset all of the saves for any creative maps that you are working on. If not, it can result in odd behavior. • Players can now change time of day and have the time change in real time. Saved per map. • Players can now change the weather with presets per map. Saved per map. • Players can select random weather that changes every 15-30 minutes. Saved per map. • Added musical instruments. • Various accessories. • Acoustic and electric guitars. • Keyboards. • Violins and double bass'. • Saxaphones. • Pianos • Drum kits • Added new chairs. • Separated out the chairs category into sub-categories. • Added new tables. • Coffee tables. • Side Tables. • Separated out the tables category into sub-categories. • Added new sofas. • Sectional. • Standard. • Separated out the sofas category into sub-categories. • Added new rugs. • Updates to the creative maps to support the weather update. • Patio lights (except for any with a movement sensor) will turn on at 8pm and off at 7am. • Added environmental sounds. • Birds will start in the morning and stop at dusk. • Crickets will start at dusk and stop at dawn. • Birds and crickets will stop on certain inclement weathers. • Added a 5th creative map to have fun in. It's a big one with lots of space inside and out. • Removed shutters from the 4th creative house. After some discussion, we realized they didn't fit the look of the house. • Some athletic equipment resized as they were a bit too big. • Updated some paintings and wall items that were'nt alighning with walls quite right. • Updated the standing/hanging kitchen cabinets to be easier to place. Will add snapping in a future patch. • Removed some items from the tool bar as they were not necessary. • Updated the static meshes for some tools. • Added FSR as an upscaling option in video settings. • Added Anti-Aliasing options including Anti-Aliasing quality setting. • Fixed window glass that had a really high refraction index that made it look odd at high angles. • Various small tweaks and fixes. Current known issues: Unfortunately we've had to remove the skylites for the time being as rain and sknow will fall through them if it's raining or snowing. This is a known issue and we will try and resolve this in the future. If Fog is dense enough it will be seen inside a house. This is a known issue and we will try and resolve this in the future. A few wall pieces will color both sides when painted. This is a known issue and will be addressed in a future update. Trim on walls when painted will paint all trim. This is a known issue and will be addressed in a future update. Two lights are non-interactive when they should be interactive. This is a known issue and will be addressed in a future update. There are sloped ceiling sections that will not paint. This is a known issue and will be addressed in a future update. Wall trim will paint both sides of a wall. This is a known issue and will be addressed in a future update. Lumen has some issues with shadows (Lumen crawl). This is a known issue with Unreal Engine currently.