[b]--Performance and Crashes--[/b] - Fixed an issue where frame rate would potentially stutter in multiplayer when certain weapons were used by clients. - Fixed an issue where UI elements would flicker when using FSR Frame Generation for some players. [b]--Bug Fixes--[/b] -- ]Archetypes[ -- ==Handler== - Fixed an issue where Very Good Boy could proc infinite Bleed on enemies. [i]DEVNOTE: Still a Very Good Boy.[/i] -- ]Gear / Items[ -- - Fixed an issue where Corrupted Savior’s Mod power was not draining correctly in all instances. - Fixed an issue where Corrupted Savior was not playing a swap weapon animation. - Fixed an issue where when adding Duration to Corrupted Nebula it was not increasing its Damage Over Time effect. - Fixed an issue where Corrupted Nebula’s Corroded Status was not being calculated correctly upon reapplication. - Fixed an issue where Corrupted Nebula Damage Over Time was being calculated incorrectly. - Fixed an issue where Corrupted Nebula’s Nano-Bots would incorrectly proc the Bandit Mutator. - Fixed an issue where Impact Cannon’s bullet trajectory was offset of reticle at medium and close range. - Fixed an issue where Tainted Blade mutator was not applying melee damage bonus on charged attack with Huntress Spear. - Fixed an issue where Shielded Strike mutator was not working with Huntress Spear. -- ]UI[ -- - Fixed an issue where Corrupted Nebula’s inspect information was not displaying correctly. - Fixed an issue where Corrupted Sorrow’s mod damage as friendly fire was showing up incorrectly on minions. -- ]Misc Fixes[ -- - Fixed an issue where Void Heart visual effects would become detached from item.