We forgot to include patch notes for Relic Dudes 1.0.0. They're all in the main event, but we'll add them here too, as some people haven't seen them. [h2]We'll be resetting the leaderboards whenever there is a discount in the game, so new people can compete too.[/h2] [b]Patch notes for v1.0.0[/b] - Added new power relic: "Mirror of Revenge", reflects taken damage. - Added new power relic: "Rubber Bullet", your bullets bounce after hitting a wall. - Added new power relic: "Sakurato", casts a sword every few seconds, dealing area damage. - Added new power relic: "Good of War Totem", summon a totem to buff players inside the area every few seconds. - Added new status relic: "Magical Grimoire", increases cast damage. - Added new languages to the game: German, Japanese, Simplified Chinese, the game now features 5 fully-fledged languages. - Added new map (Snow) with a new tile slide mechanic. - Added new monsters on new map, some with a new mechanic. - Added new unlockable character: "Hidesuke", a ninja with powerful weapons and great movement speed. - Added movement, health and damage scaling to monsters in the "Endless" game mode. - Added Discord button to the main menu (fan-made, we are mods but it's not ours, may change in the future if anything happens). - Added re-roll drop from all monsters with a small chance. - Changed monsters collision detection to a more performant one. - Changed level bounds to be more concise. - Changed the way relic rarity is calculated during spawning. - Changed "Storm in a Bottle" relic damage. - Changed "Thunder Hammer" to add damage instead of attack speed, now that the totem already does that. - Fixed level bound bugs. - Fixed sprite atlas causing weird black lines. - Fixed wave bugs. - Fixed rare bugs caused by null references. - Fixed turret bugs causing disconnects. - Fixed hardcoded and incorrect values in some relics' tooltips. - Fixed collectable gems getting stuck inside walls. Now, whenever this happens, they will reset to the center of the map. - Fixed "Boomerang" bad trail rendering. It should no longer appear jagged. - Fixed "Forest" map visual artifacts and incorrect bounds. - Fixed "Leave Game" button. - Fixed 2 bosses spawning at the very beginning of Endless mode, depending on player count. [b]Patch notes for v1.0.1[/b] - Changed lobby joining to play a SFX whenever a player joins your lobby, so you can hear players joining your lobby even with the game minimized. - Changed scripting backend from Mono to IL2CPP, this will result in both less cheaters on the leaderboard and a more optimized game.