Relic Dudes 1.0.0 + 1.0.1 - Patch Notes
Author: hTx,
published 18 hours ago,
We forgot to include patch notes for Relic Dudes 1.0.0. They're all in the main event, but we'll add them here too, as some people haven't seen them.
[h2]We'll be resetting the leaderboards whenever there is a discount in the game, so new people can compete too.[/h2]
[b]Patch notes for v1.0.0[/b]
- Added new power relic: "Mirror of Revenge", reflects taken damage.
- Added new power relic: "Rubber Bullet", your bullets bounce after hitting a wall.
- Added new power relic: "Sakurato", casts a sword every few seconds, dealing area damage.
- Added new power relic: "Good of War Totem", summon a totem to buff players inside the area every few seconds.
- Added new status relic: "Magical Grimoire", increases cast damage.
- Added new languages to the game: German, Japanese, Simplified Chinese, the game now features 5 fully-fledged languages.
- Added new map (Snow) with a new tile slide mechanic.
- Added new monsters on new map, some with a new mechanic.
- Added new unlockable character: "Hidesuke", a ninja with powerful weapons and great movement speed.
- Added movement, health and damage scaling to monsters in the "Endless" game mode.
- Added Discord button to the main menu (fan-made, we are mods but it's not ours, may change in the future if anything happens).
- Added re-roll drop from all monsters with a small chance.
- Changed monsters collision detection to a more performant one.
- Changed level bounds to be more concise.
- Changed the way relic rarity is calculated during spawning.
- Changed "Storm in a Bottle" relic damage.
- Changed "Thunder Hammer" to add damage instead of attack speed, now that the totem already does that.
- Fixed level bound bugs.
- Fixed sprite atlas causing weird black lines.
- Fixed wave bugs.
- Fixed rare bugs caused by null references.
- Fixed turret bugs causing disconnects.
- Fixed hardcoded and incorrect values in some relics' tooltips.
- Fixed collectable gems getting stuck inside walls. Now, whenever this happens, they will reset to the center of the map.
- Fixed "Boomerang" bad trail rendering. It should no longer appear jagged.
- Fixed "Forest" map visual artifacts and incorrect bounds.
- Fixed "Leave Game" button.
- Fixed 2 bosses spawning at the very beginning of Endless mode, depending on player count.
[b]Patch notes for v1.0.1[/b]
- Changed lobby joining to play a SFX whenever a player joins your lobby, so you can hear players joining your lobby even with the game minimized.
- Changed scripting backend from Mono to IL2CPP, this will result in both less cheaters on the leaderboard and a more optimized game.