[h3]Gameplay[/h3] [list] [*][b]Slow-motion power-ups:[/b] The slow-motion effect now also slows down the appearance of enemies, projectiles and splitter-generated enemies. [*][b]Power-ups:[/b] The first power-up obtained in a game is now randomly selected, while the order of subsequent power-ups remains unchanged. [*][b]Upgrades:[/b] Upgrades are now unlocked according to the number of enemies killed, rather than over time. [/list] [h3]Visual[/h3] [list] [*][b]Loading particles:[/b] Removed particles around the power-up when it transforms into a super power-up. [*][b]XP bar and feedback:[/b] Added an XP bar and visual feedback when enemies die to better track your progress. [*][b]Upgrade interface:[/b] Color changes for better readability and aesthetics. [/list] [h3]Other improvements[/h3] [list] [*][b]Upgrade selection:[/b] Upgrades can now be selected via keyboard or joystick. [*][b]Language support:[/b] Added support for the French language. [/list] [h3]Other improvements[/h3] [list] [*][b]Upgrade selection:[/b] Now possible to select upgrades via keyboard or joystick. [*][b]Language support:[/b] Added support for the French language. [/list] [h3]Corrections[/h3] [list] [*][b]Statistics:[/b] Corrected counting of total number of enemies killed and total number of games played for greater accuracy. [*][b]Leaderboards:[/b] Improved data transmission to backend for leaderboard updates. [*][b]Huge enemy hitboxes:[/b] Corrected hitboxes for size 3 enemies, particularly when using a 2-damage bullet. [/list] [h3]Audio[/h3] [list] [*][b]Interface sounds:[/b] Added new sound effects when selecting upgrades and modified existing sounds for greater immersion. [*][b]Hover sound:[/b] Introduction of a sound effect when hovering over buttons for more intuitive interaction. [/list] We hope these updates will enhance your gaming experience, and look forward to seeing how you perform with these new features! Enjoy your game on Reflectron!