Patch 0.21.0
Author: Laconiq,
published 6 months ago,
[h3]Gameplay[/h3]
[list]
[*][b]Slow-motion power-ups:[/b] The slow-motion effect now also slows down the appearance of enemies, projectiles and splitter-generated enemies.
[*][b]Power-ups:[/b] The first power-up obtained in a game is now randomly selected, while the order of subsequent power-ups remains unchanged.
[*][b]Upgrades:[/b] Upgrades are now unlocked according to the number of enemies killed, rather than over time.
[/list]
[h3]Visual[/h3]
[list]
[*][b]Loading particles:[/b] Removed particles around the power-up when it transforms into a super power-up.
[*][b]XP bar and feedback:[/b] Added an XP bar and visual feedback when enemies die to better track your progress.
[*][b]Upgrade interface:[/b] Color changes for better readability and aesthetics.
[/list]
[h3]Other improvements[/h3]
[list]
[*][b]Upgrade selection:[/b] Upgrades can now be selected via keyboard or joystick.
[*][b]Language support:[/b] Added support for the French language.
[/list]
[h3]Other improvements[/h3]
[list]
[*][b]Upgrade selection:[/b] Now possible to select upgrades via keyboard or joystick.
[*][b]Language support:[/b] Added support for the French language.
[/list]
[h3]Corrections[/h3]
[list]
[*][b]Statistics:[/b] Corrected counting of total number of enemies killed and total number of games played for greater accuracy.
[*][b]Leaderboards:[/b] Improved data transmission to backend for leaderboard updates.
[*][b]Huge enemy hitboxes:[/b] Corrected hitboxes for size 3 enemies, particularly when using a 2-damage bullet.
[/list]
[h3]Audio[/h3]
[list]
[*][b]Interface sounds:[/b] Added new sound effects when selecting upgrades and modified existing sounds for greater immersion.
[*][b]Hover sound:[/b] Introduction of a sound effect when hovering over buttons for more intuitive interaction.
[/list]
We hope these updates will enhance your gaming experience, and look forward to seeing how you perform with these new features! Enjoy your game on Reflectron!