[b]Patch notes v1.1 September 5th 2024[/b] [u]The Doors[/u] [list] [*] An Interaction tool tip was added indicating when a door can be knocked-on by pressing E. This was something player’s didn’t realise they could do when exploring the hamlet. [*] Bug fixed where player’s would occasionally be locked out of certain rooms they needed to be inside [*] Bug fixed where certain doors would only open halfway [/list] [u]The Wolves[/u] [list] [*] Fixed a bug where the wolf fight wouldn’t trigger. [/list] [u]Audio [/u] [list] [*] Reduced the volume of the wolf howl and converted the audio to 3D [*] General dialogue audio balancing and drop-off calibration [*] Improvements to the spacing and sound of the footsteps [*] Background noise during the dinner scene improved [*] Fixed a bug where certain dialogue was missing audio [*] General audio balancing improvements [*] Separated volume sliders on the menu screen to Master, Dialogue, Sound effects, Music [*] Fixed a bug where certain dialogue would ramp-squeak when starting [/list] [u]tHe cArT[/u] [list] [*] The cart’s mass was increased to reduce the chance that it would flip [*] Fixed a bug where the player could attach themselves to the cart [/list] [u]The Rewind Mechanics[/u] [list] [*] Improvement to the smoothness and speed of memory transitions of the rewind potion [*] Rewind motion now implemented into the first rewind of the game [*] Alana’s rewind options properly defined [/list] [u]Lighting[/u] [list] [*] Added a fade-out fade-in to the Day 1 Day 2 transition [*] Smoother time of day changes improving lighting transition during the dinner scene [/list] [u]The Environment[/u] [list] [*] The river can now not be entered [*] The player cannot fall off the map during the lion fight dream sequence. [*] Fixed a bug where the player could see themselves in the looped edges. [*] The signs are hard to read [*] The Alchemist has 2 carts and takes the one from the player's house [*] The Alchemist has been slowed so he arrives to the Frankie scene a bit later [/list] [u]The Barrel Bashing[/u] [list] [*] The player’s attacks are now stronger, making the barrels easier to knock down [/list] [u]Conversation[/u] [list] [*] Misc conversation bugs fixed and quality of life improvements [*] Rewind options are now shown in pink when unlocked [*] Improved how characters look at eachother when speaking [*] Improved Alana’s head dunking animation [*] Alana no longer continues to dunk her head after the player tells the dad about the sword [*] Fixed a bug where the game would soft lock when the player tells the dad about the sword [*] Fixed a bug where you couldn’t make the dad angry with a right click attack [*] Fixed a bug where you could knock on other doors after speaking to Alana in day 2 [/list]