Hello Rabbits, Small update with some bug fixes and new languages, courtesy of some people in the Discord! [b]Rabbit & Steel now has a Korean translation by A1NVERSE, and a Ukrainian translation by Arficord![/b] Before the patch notes, some development status updates: [b]Mod Support:[/b] I've got a system for modding in Animations (to a greater extent than just replacing sprites) and Loot Items. But, a lot of the framework around it is still unfinished. So, things like a menu to turn mods on and off, and some of the network functionality of it all is still missing. I'll try to get a 'beta' version of it onto a separate branch sometime next week, in case people want to play around with it. [b]Heavyblade Plush:[/b] Soon! [url=https://www.makeship.com/products/heavyblade-rabbit-plushie]Very soon.[/url] [b]DLC:[/b] I've written out all the content I want to put into it, but haven't really started it in earnest other than some rough character sketches. I've got a pretty good idea of what it will all be; it'll take a while before it's all complete, though. With that all out of the way, the patch notes: [h1]1.0.3.5 Patch Notes[/h1] [img]https://clan.cloudflare.steamstatic.com/images//43296890/0eb4093ed41359cddbda0611abf728954fe6b44f.png[/img] [b]-Korean Language added -Ukrainian Language added[/b] -Added a "Mods" folder to the game's directory (this does nothing for now, but will be useable somewhat soon!) -Slightly adjusted the visual for "X hearts remaining" after you get hit (to be consistent across languages) -Very slightly adjusted certain UI elements across the game (to allow for longer strings to be inserted into them in different languages) -If you hit multiple inputs at the same time, it will now prioritize them in the following order: Defensive > Special > Secondary > Primary (Previously, this order was reversed) -Potions are now affected by any item that changes the damage of Loot. (Previously, the behavior was inconsistent, where Potions would be affected by some items and not others) -To prevent weird desyncs, you will not be able to proceed out of the starting area for 2 seconds after a new client has joined your lobby [img]https://clan.cloudflare.steamstatic.com/images//43296890/fbf7a6698e39e7a40c5907a30dc66b4a48e05f94.png[/img] -Fixed issue where players leaving could occasionally cause player profiles to overlap each other -Fixed issue where, if you get hit by two Enrage circles in very quick succession, your controller wouldn't stop vibrating until you got hit again -Fixed issue where names in the chat for players playing in different languages would disappear after a loading screen -Fixed issue where the onscreen keyboard for changing your name could appear offscreen -Fixed issue where the onscreen keyboard would linger after a run started -Fixed issue where the Art Gallery and Music Room sprites would be too small if you had Low Quality Sprites enabled -Fixed issue where Spark on a Treasuresphere could occasionally crash your game -Fixed issue where your 4th loot item wouldn't activate if you had the "No Defense" status effect -Fixed issue where the strength of abilities and loot wouldn't round correctly -Fixed issue where your health could occasionally look wrong to other players after you get a Max HP increasing item -Fixed issue where Sniper's Ruby Secondary's effect didn't match its description -Fixed issue where cooldowns wouldn't display correctly over the internet when affected by abilities like Wizard's Opal Primary -Fixed issue where status effects would stay in the middle of the screen when Tassha disappeared at the beginning of a fight -Fixed issue where you could defeat one of Tassha's clones without defeating Tassha -Fixed issue where the attack Saya does on Hard/Lunar with a really long sideways teleport would have different distances between the host of a lobby and everyone else -Fixed issue where Range Potion wouldn't have any effect -Fixed issue where Killing Note would increase damage more than listed in its description -Fixed issue where Pocketwatch would affect Loot and Defensives without a GCD -Fixed issue where items like Floral Bow would activate even when your character is KO'd -Fixed issue where Altair Dagger and Shinsoku Katana could "fail" even when you have Rabbitluck -Fixed issue where Red Tanzaku could activate twice in one battle -The effect of Moss Shield will now always happen after the effect of Seashell Shield (previously, it depended on the order you picked them up in) -Fixed a number of typos and mistakes in dialog and item descriptions -Fixed and adjusted a LOT of things in the Chinese translation, based on some player feedback