Patch 1.0.3.5 (Korean + Ukrainian Languages added!)
Author: mino_dev,
published 3 months ago,
Hello Rabbits,
Small update with some bug fixes and new languages, courtesy of some people in the Discord!
[b]Rabbit & Steel now has a Korean translation by A1NVERSE, and a Ukrainian translation by Arficord![/b]
Before the patch notes, some development status updates:
[b]Mod Support:[/b] I've got a system for modding in Animations (to a greater extent than just replacing sprites) and Loot Items. But, a lot of the framework around it is still unfinished. So, things like a menu to turn mods on and off, and some of the network functionality of it all is still missing. I'll try to get a 'beta' version of it onto a separate branch sometime next week, in case people want to play around with it.
[b]Heavyblade Plush:[/b] Soon! [url=https://www.makeship.com/products/heavyblade-rabbit-plushie]Very soon.[/url]
[b]DLC:[/b] I've written out all the content I want to put into it, but haven't really started it in earnest other than some rough character sketches. I've got a pretty good idea of what it will all be; it'll take a while before it's all complete, though.
With that all out of the way, the patch notes:
[h1]1.0.3.5 Patch Notes[/h1]
[img]https://clan.cloudflare.steamstatic.com/images//43296890/0eb4093ed41359cddbda0611abf728954fe6b44f.png[/img]
[b]-Korean Language added
-Ukrainian Language added[/b]
-Added a "Mods" folder to the game's directory (this does nothing for now, but will be useable somewhat soon!)
-Slightly adjusted the visual for "X hearts remaining" after you get hit (to be consistent across languages)
-Very slightly adjusted certain UI elements across the game (to allow for longer strings to be inserted into them in different languages)
-If you hit multiple inputs at the same time, it will now prioritize them in the following order:
Defensive > Special > Secondary > Primary
(Previously, this order was reversed)
-Potions are now affected by any item that changes the damage of Loot.
(Previously, the behavior was inconsistent, where Potions would be affected by some items and not others)
-To prevent weird desyncs, you will not be able to proceed out of the starting area for 2 seconds after a new client has joined your lobby
[img]https://clan.cloudflare.steamstatic.com/images//43296890/fbf7a6698e39e7a40c5907a30dc66b4a48e05f94.png[/img]
-Fixed issue where players leaving could occasionally cause player profiles to overlap each other
-Fixed issue where, if you get hit by two Enrage circles in very quick succession, your controller wouldn't stop vibrating until you got hit again
-Fixed issue where names in the chat for players playing in different languages would disappear after a loading screen
-Fixed issue where the onscreen keyboard for changing your name could appear offscreen
-Fixed issue where the onscreen keyboard would linger after a run started
-Fixed issue where the Art Gallery and Music Room sprites would be too small if you had Low Quality Sprites enabled
-Fixed issue where Spark on a Treasuresphere could occasionally crash your game
-Fixed issue where your 4th loot item wouldn't activate if you had the "No Defense" status effect
-Fixed issue where the strength of abilities and loot wouldn't round correctly
-Fixed issue where your health could occasionally look wrong to other players after you get a Max HP increasing item
-Fixed issue where Sniper's Ruby Secondary's effect didn't match its description
-Fixed issue where cooldowns wouldn't display correctly over the internet when affected by abilities like Wizard's Opal Primary
-Fixed issue where status effects would stay in the middle of the screen when Tassha disappeared at the beginning of a fight
-Fixed issue where you could defeat one of Tassha's clones without defeating Tassha
-Fixed issue where the attack Saya does on Hard/Lunar with a really long sideways teleport would have different distances between the host of a lobby and everyone else
-Fixed issue where Range Potion wouldn't have any effect
-Fixed issue where Killing Note would increase damage more than listed in its description
-Fixed issue where Pocketwatch would affect Loot and Defensives without a GCD
-Fixed issue where items like Floral Bow would activate even when your character is KO'd
-Fixed issue where Altair Dagger and Shinsoku Katana could "fail" even when you have Rabbitluck
-Fixed issue where Red Tanzaku could activate twice in one battle
-The effect of Moss Shield will now always happen after the effect of Seashell Shield (previously, it depended on the order you picked them up in)
-Fixed a number of typos and mistakes in dialog and item descriptions
-Fixed and adjusted a LOT of things in the Chinese translation, based on some player feedback