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On first appraisal, they seem like two games that are impossible to blend. Dead Cells meets Final Fantasy XIV - how would that work? One is a punishing, pixel-art roguelike where death and impermanence are central to the entire premise, not just mechanically, but in terms of atmosphere and tone. The other is a sweeping MMORPG, driven by experience points, leveling up, and playing together with friends. Just launched onto Steam, a new roguelike somehow unites these seemingly mutually exclusive experiences, and it's already pulled in glowing reviews as well as thousands of players.

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