1.0.2.0 Patch Notes
Author: mino_dev,
published 5 months ago,
Hello Rabbits!
I was originally going to wait until the Toybox Mode was also done to update the game.
The Art Gallery... I'm sure some people will get something out of it, but it's mostly for my own sake, to look back on the game's development within the game itself. It isn't exactly a huge piece of content that will excite everyone.
But... the bug reports have slowly piled up over time. A lot of them are things I'd really like to fix ASAP.
So, I'm updating the game, mostly to fix those. It isn't a big update, content-wise.
Though, it might be a big update for the Druid Rabbits among you! I had passed over her in the last balance patch, but a lot of her upgrades also needed some serious work. So hopefully this patch rectifies that a little bit.
[img]https://clan.cloudflare.steamstatic.com/images//43296890/0eb4093ed41359cddbda0611abf728954fe6b44f.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//43296890/65834adaccf4ea67d2e9d9ad7a6106ff8ffafb63.gif[/img]
- Art gallery has been added! Please enjoy some concept art and developer commentary. (Currently English only)
- Added support for Mouse 4 and Mouse 5
- Treasurespheres now have different 'sizes', with Small containing 3 items, Medium containing 4 items, and Large containing 5 items. The amount of treasure will still change based on the number of players you have, [b]however, the first two chests in Outskirts will always be Large chests, regardless of your party size[/b] (except during the tutorial).
[img]https://clan.cloudflare.steamstatic.com/images//43296890/95375d259cafe32b7eee05e4a22096c5efe85fd1.gif[/img]
- Most Trinkets that sit on your head will now comically fly off your head when you are KO'd, rather than resting on your chest (thanks to the random Steam commenter who suggested it!)
- If a player leaves during loot selection, it no longer skips loot for the rest of the players
- Enemy debuffs will now apply and stay on characters even when they're KO'd (including Timestop, Teleport, No Defense, etc..)
- You now must START a run Solo in order to unlock "Clear a stage solo" trinkets, they will no longer unlock if players leave just before the boss fight
- Adjusted the "Thorns" visual effect to wear off closer to the actual timing of the hit
- Adjusted the visual for "Match Colors" to include a faded version of the shape in the middle of the circle
- Adjusted the Stage Contrast colors for Pale Keep and Moonlit Pinnacle
- Adjusted how hitstop works in the game, hopefully fixing a few issues with pattern desyncs between players
[img]https://clan.cloudflare.steamstatic.com/images//43296890/583b3c75c1570f46a4aca8bd355406b1cf1ce07d.png[/img]
- The effect of Stoneplate Armor has been changed, now gives "Graniteskin" at the start of battle (which is a version of Stoneskin that slows your speed dramatically, and increases damage dealt)
- Bloodhound Greatsword now deals 380 damage, with a cooldown of 12 seconds (to prevent weird behavior with debuffs not refreshing)
- The VFX of the Crescentmoon Dagger was adjusted (as it's actually quite powerful but it looked very weak)
[img]https://clan.cloudflare.steamstatic.com/images//43296890/d76f97022a2822e04041e962c1db029740999111.png[/img]
- Opal Secondary > Now summons a butterfly that hits for 170 damage 5 times (basically it turns your Secondary into a second Special)
- Sapphire Primary > Effect changed; now hits for 100 damage, and additionally activates when you use any ability
- Ruby Primary > Now hits for 500 damage and has a GCD of 2.8; visual effect was also changed
- Ruby Secondary > Now hits once for 1000 damage after 8 seconds
- Ruby Special > Damage increased 320 > 450; radius was also almost doubled
- Garnet Primary > Now gives Flash-Dex every 6 skills (was previously every 10)
- Garnet Special > Damage increased 210 > 280; radius also increased about 1.5x
- Emerald Primary > No longer slows movement when used
- Emerald Special > Now deals 300 damage 8 times over 24 seconds, cooldown was reduced to 24 seconds (was previously 240 damage 10 times)
- Emerald Defensive > Effect changed; now gives Super for 8 seconds in a radius every 30 seconds, cooldown cannot be changed or reset, and activates automatically
[img]https://clan.cloudflare.steamstatic.com/images//43296890/fbf7a6698e39e7a40c5907a30dc66b4a48e05f94.png[/img]
- Fixed issue where setting your resolution too high would cause the top of the game window to go off your monitor screen
- Fixed issue where you couldn't change your name if you were playing in Handheld Mode
- Fixed issue where certain text in fan translations would crash the game
- Fixed issue where trying to create a lobby when you were offline would cause you to softlock
- Fixed issue where the host wouldn't get a message in their chat when they changed the number of players allowed
- Fixed crash that could occasionally happen when you changed Stages
- Fixed crash that could occasionally happen when you are asked to enter a name for a character
- Fixed issue where the "Emerald Lakeside (Off Vocal)" unlock wouldn't work if you didn't reach the victory screen before 30 minutes had passed, rather than the actual run's time
- Fixed the position of timed loot's cooldowns on your mini-hotbar when you were using Front, Back, Front Cross and Back Cross
- Fixed issue where numbers next to mini-hotbars could be misplaced when you had certain settings
- Fixed issue where the "Reset" message wouldn't happen when your cooldown was "reduced" instead of "reset" (such as Ancient's Secondary's effect on her Special)
- Fixed issue where, if you had the Lunar Palette unlocked for a character but not the Adept Palette, someone else selecting the Adept Palette would lock you out of using your Lunar Palette
- Fixed issue where your cursor would be offset if you were browsing the inventory when a player left
- Fixed issue where Luck wouldn't affect Critical Hit rate
- Fixed issue where Vanish would break when you used your Defensive, despite it specifying "attacks"
- Fixed issue where Stoneskin wouldn't erase bullets in a radius around you when it wore off, despite it saying it did so
- Fixed issue where Heavyblade's Garnet Primary's extra hit wouldn't trigger "when your Primary is used" effects (They now will, including things like Fairy Spear, so watch out!)
- Fixed issue where Heavyblade's Garnet Secondary's count wouldn't reset between battles
- Fixed issue where, if you used Bruiser's Defensive in the middle of a Teleport, it would move you in the direction of the Teleport (it now stops you in place)
- Fixed issue where Wizard's Garnet Secondary was giving Ultracharge, not Omegacharge
- Fixed issue where Mermaid Scale and Oni Staff would affect abilities like Bruiser's Emerald Special, when they weren't supposed to
- Fixed issue where Redwhite Ribbon wouldn't lengthen "random" buffs given by items like Desert Earrings or Usagi Kamen
- Fixed issue where Necronomicon wouldn't Charge your Special if it was off cooldown
- Fixed issue where an extra Tassha would appear when you defeated her
- Fixed issue where Ranalie would become untargettable too early into her enrage cast
- Fixed issue where one of Menna's Lunar multiplayer patterns would never enrage
- Fixed issue where one of Avy's Phase 2 Lunar singleplayer patterns could be impossible to dodge
- Fixed a number of typos across different languages
- Some wording of Chinese item descriptions was adjusted to make it more clear
That's all for now!
Thank you everyone for playing, and for a very successful Heavyblade Plushie campaign last week!
There's still time to pledge if you'd like to; though it's already very well funded:
https://www.makeship.com/petitions/heavyblade-rabbit-plushie
See you next time with... well probably with the hotfixes for this patch, if I'm being honest.
But the next major patch will have the Toybox mode in it!