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When players jump into the new Season 10 map in PlayerUnknown's Battlegrounds, they're going to be playing a version of the game that's unlike anything that's come before it. Not only is Haven a tight urban environment much smaller than the sprawling wilderness zones of maps before, they'll also be contending with a new and deadly NPC faction that's actively hunting them down. It's what creative director Dave Curd says is his team's "biggest challenge yet."

"The way PUBG wants to play, and the way it wants to be built at the architectural core is that it loves to be a big, vast, open field with small clusters of compounds and the occasional dotting and smattering of towns," Curd says. The original Erangel map, Miramar, Vikendi, and even the smaller Sanhok map all follow this rough formula. Season 10's Haven does not.

Haven is a 1x1 map for 32 players. That tight space is almost completely covered in a built environment: everywhere you look there's concrete and steel, rusting hulks of factories and warehouses inspired by the decaying steel industry in America's Ohio Valley and Rust Belt.

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