Event Mode: Hunters and Marksmen Returns!
Author: Valor,
published 6 years ago,
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27971017/3dceefd19259a5a01f747edacc8748716fa6203b.png[/img]
Hey everyone!
After a weekend of hot dropping to fallen care packages and close quarters havoc, it became clear that once simply wasn’t enough for War Mode: Huntsmen and Marksmen. As before, players will be kitted out with a shotgun and pistol, with sniper rifles and DMRs spawning in airdrops that drop roughly every 2 minutes. If you didn’t have a chance to play last weekend, or are just eager to find out how many pellets can fit inside an average-sized human head, check out Huntsmen and Marksmen before it goes away on July 15!
[i]Please note that while credit towards Steam Achievements and Event Pass missions can't be earned in event modes, you will still earn Event Pass Play XP.[/i]
Full event details below:
[h1]EVENT SCHEDULE[/h1]
STARTS: July 12, 7pm PDT / July 13, 4am CEST / July 13, 11am KST
ENDS: July 15, 7pm PDT / July 16, 4am CEST / July 16, 11am KST
[h1]AVAILABLE QUEUES[/h1]
Ten 5-man squads fight on Sanhok
NA/EU/AS: TPP & FPP
KR/JP/SA/SEA/OC: TPP
[h1]WAR MODE - HUNTSMEN AND MARKSMEN EVENT RULES[/h1]
[list][*]Each match takes place inside a small, static safe zone
[*]All players spawn with a shotgun, handgun, frag grenade, and bandages
[*]Care packages drop every 110 seconds and contain DMRs, SRs, and powerful items
[*]Eliminating an enemy earns your team 3 points, knocks earn 1 point
[*]Killed players respawn in planes that fly by every 30 seconds
[*]The first team to reach 200 points wins
[*]If no team reaches 200 points after 15 minutes, the team with the most points wins
[*]Friendly fire is disabled
[*]Time to revive a downed ally reduced to 2 seconds[/list]
[h1]LOOT SPAWN RULES[/h1]
[list][*]Vehicles do not spawn
[*]World loot does not spawn[/list]
[h1]OTHER EVENT RULES[/h1]
[list][*]Redzone is disabled
[*]Killer spectating is disabled[/list]