Devlog 3 - Gone gold
Author: ApeHardware,
published 7 months ago,
It’s been a really weird journey. Despite all of the murder ghosts, odd puzzles and existential dread, you made it to the end. Pseudo-haunting is complete. I’m not going to spoil the last “chapter”’s gameplay gimmick, so I’ll just say it involves the only thing scarier than a good monster design: an invisible monster.
[img]https://clan.cloudflare.steamstatic.com/images//44709543/b836d090b6be71276c90ce44946554fd9933d54f.png[/img]
So, what now?
Testing, duh.
So far I managed to play the whole thing with minimal issues. I plan to see if I can gather a small amount of playtesters and release the full game this April.
[img]https://clan.cloudflare.steamstatic.com/images//44709543/8775c492bd2d19b28307f5dde607a4bde82d3fd5.png[/img]
Miscellaneous changes:
[list]
[*] Doors now have a slight glow effect so they are easier to see.
[*] Interactable buttons are now white instead of black so they are easier to see.
[/list]