It’s been a really weird journey. Despite all of the murder ghosts, odd puzzles and existential dread, you made it to the end. Pseudo-haunting is complete. I’m not going to spoil the last “chapter”’s gameplay gimmick, so I’ll just say it involves the only thing scarier than a good monster design: an invisible monster. [img]https://clan.cloudflare.steamstatic.com/images//44709543/b836d090b6be71276c90ce44946554fd9933d54f.png[/img] So, what now? Testing, duh. So far I managed to play the whole thing with minimal issues. I plan to see if I can gather a small amount of playtesters and release the full game this April. [img]https://clan.cloudflare.steamstatic.com/images//44709543/8775c492bd2d19b28307f5dde607a4bde82d3fd5.png[/img] Miscellaneous changes: [list] [*] Doors now have a slight glow effect so they are easier to see. [*] Interactable buttons are now white instead of black so they are easier to see. [/list]