Project L33T - Update 0.4.1.1
Author: Chupacabra,
published 3 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//44947709/54c8a232a8a61f29104fca4bdb2487c9d4442a7c.png[/img]
With the new Early Access release, we have made major changes from a technical perspective to improve performance, quality of life and easier understanding of the features.
Here's a quick list of changes that went live on the release.
[h2]CHANGES & FIXES[/h2]
[list]
[*] Fixed most crashes we received reports from on Discord and directly through the Crash Report.
[*] Reworked the economy and the Vendors prices.
[*] Fixed issues related to to attachments being read as invalid in some cases.
[*] Fixed animation with attachments on bottom rail
[*] Reworked the time for foods and buffs and displayed it more clearly
[*] Reworked the low poly model for the players.
[*] Fixed map collisions and reworked the the navigation.
[*] Fixed the bugs that grenades could be thrown through some walls.
[*] Fixed the revive distance for mercenaries
[*] AI difficulty and behavior has been reworked and tweaked
[*] Fixed issues with the UI for Map Zones for better clarifications
[*] Added a new vendor that sells/buys exclusively foods and drinks
[*] Fixed game hangs/freezes that were happening often.
[*] Removed the ability for Marauders to complete missions
[/list]
Thank you for your support!