[list] [*] Grass and other terrain details now follow the contour of the terrain [*] Reduced cost of culling details on terrain, both CPU and GPU [*] Added graphics settings to adjust terrain detail distance and detail density [*] Improved performance of gatherable items [*] Total performance improvement is ~12% on both CPU and GPU in Sandbox, with more possible using the new settings [*] Improved distribution of details on the terrain [/list]