Weapon Balance Playtest
Author: VoltEzZzAkeR,
published 1 month ago,
Hey, pixelgunners!
We've seen a lot of your messages about older weapons not being as effective as the new ones, legendary weapons always losing to mythical, and the current meta forcing you to rely on a narrow set of guns instead of experimenting with the hundreds available.
We're aware of the weapon balance issues and share your concerns. We all want Pixel Gun 3D to be a competitive and fun shooter. That’s why we’re working on improving the current balance, equalizing all weapons based on time-to-kill, categories, types, rarity, and unique nuances and characteristics of particular guns. There are many changes, but they all aim to make the game fairer and more competitive.
We’ve done extensive internal testing, and now we’re ready to share the results of our work with you. We're preparing a global playtest where every pixelgunner can participate and share their thoughts on the new weapon balance. We want to get this started as soon as possible, so keep an eye on your mailbox and our social media!
[img]https://clan.cloudflare.steamstatic.com/images//44453777/479934ccc32d3d45bc94ba8d6186ff1f3a1f7422.png[/img]