[h2]Version 1.0.07[/h2] A small patch for the Solar System room. [list] [*] Updated the Solar System room so the red planet now orbits automatically. It can no longer be moved by the player. It was far too difficult to move the red planet in some situations so this should help reduce frustration. This may get more tweaking in the future. [/list] [h2]Version 1.0.06[/h2] This patch contains bug fixes, performance improvements, and design tweaks. [list] [*] Fixed respawning enemies and bricks sometimes forcing the ball through the wall and out of bounds if they respawn on top of the ball. They will now wait for the ball to move out of the way before respawning (with a few special exceptions). [*] Fixed an issue where the ball's trail colour would get stuck when switching from the Rainbow Trail to the Blue Trail. [*] Fixed some potential issues with the mechanism that rotates the center disc in the SPIRE room. [*] Increased the minimum rotation speed of the center disc in the SPIRE room to prevent the possibility of the ball being stuck in the space at the top. [*] Improved performance for all rooms in the Arcane Engine area. However, the room with the multi-speed gear-and-piston is still slower than I'd like and will require more attention in a future patch. [*] Adjusted the design for the top-center section of the multi-speed gear-and-piston room to give the player a better chance to take control of the ball here. [/list] [h2]Version 1.0.05[/h2] This is a small patch with some general performance improvements. If you had performance issues before please let me know if this patch has helped at all! This patch should improve performance everywhere in the game, but some of the large Arcane Engine rooms have additional issues that will likely continue to cause problems. I'll tackle those issues separately. [h2]Version 1.0.04[/h2] This first patch fixes only a handful of small issues to get things going. [list] [*] Fixed two spots where the ball could get stuck in the "SPIRE" room in the Overgrown Bastion. [*] Fixed a spot where the ball could get stuck in the entrance to the Overgrown Bastion (the room below the "BALL" room). [*] Adjusted the left wall in the connecting passage above the "BALL" room in the Overgrown Bastion. The ball should now land reliably on the flipper when coming up from the spring in the room below. [*] Added shot assist in the Solar System room for the shot up towards the exit. This will especially help players going for the Zen-Like achievement. [*] Added a lip at the top of the Solar System room to help with some awkward shots (if one of the planets is directly above the sun). This will likely require more tweaking. [*] Fixed an issue in the Solar System room where boosting into one of enemies orbiting a planet would sometimes send the planet spinning like crazy. :) [*] Adjusted one of the enemies in the room at the bottom of the spire (the room with the giant crystal) to fly closer to the center. This will provide a reliable source of mana in case the ball is bouncing in place on the spring. [/list]