Patch 11 - Adding three new weapons - Adding new inventory item art - Nerfing the stalker a bit - Further stability improvements - Adding new resolution type in - Fixing bug where player can be killed as they're leaving a dungeon. This would result in players falling through the world and other issues. - Fixing enemies not losing agro and will now return to patrolling - Reducing kill distance for the Pale enemy - Fixing some issues with the Pale enemy not attacking - Adjusting post process to reduce screen space noise - switching for world aligned and some style tweaks - Fixing issue with feet not aligning with wagon floor - Fixing enemies not going on patrol after loosing sight of a player - Boost to voice volume and distance - Some sound tweaks - Some very minor UI tweaks - Stopped the stalkers proclivity towards climbing the wagon - Stopping the stalker getting stuck early game - Fixing bug where stalker doesn't stop at closed gate - Fixing crystal giving extreme money at merchant