Hi there, Just wanted to express our gratitude to everyone who played the preview. We’ve sensed some anticipation online, but as it stands, the late embargo means we have no idea how it will be received. Either way, it’s been a privilege to be the stewards of this world for the past seven years. It’s yours now. A bit of housekeeping: • I am currently pushing a [b]small update[/b] (navigation fixes, handful of typos that will haunt me for many nights to come, Kickstarter backers whose names have changed during development). • A good question from The Verge about the [b]walkthrough/solution[/b]. Yes, it will be available in the public version. It links [url=https://www.calligramstudio.com/phoenix-springs-walkthrough/]to this page[/url], which is behind a soft paywall (email address). It’s designed to add a tiiiiny bit of friction before the spoilers and to replicate the experience of 90s hint lines. I suspect it might evolve as more guides become available online. [b]• Steam Achievements:[/b] there’s a lot of them! It’s a metagame designed for replayability. You’re unlikely to unlock more than a handful on your first playthrough, but I might go back to the drawing board depending on whether it’s playful or annoying. • [b]Optimisation:[/b] the game runs great on all supported devices. It is, however, on the heavy side (5GB). The hand-drawn animations are mostly to blame. I’m confident we can do better, but I’m scared to break everything right now. This will be for a later update. Thanks again for your time and patience. We hope you enjoy your travels through our labour of love/experiment. Jigmé @Calligram Studio