Developer Update | Development Preview #15 | 17/10/23
Author: cjdxn,
published 1 year ago,
Welcome back, we've got some news for you!
[i]Any information and images are Work In Progress (WIP) and may change drastically before releasing[/i]
[img]https://clan.cloudflare.steamstatic.com/images//37002678/0db57d24c6248deb206a718ada49036cc7fa510f.png[/img]
Dear Phasmophobia Community,
We'd like to express our deepest gratitude for your support and excitement for our console release.
As we still try to adapt to our new remote working life after the fire incident and to establish a new office, we've encountered unforeseen challenges in adapting the game for consoles. These combined factors have affected our development timeline more than we initially anticipated.
Additionally, in preparation for the PlayStation VR2 launch, we have been diligently reviewing the game's performance and optimizing it across all maps to ensure a seamless experience for all of our console players. In this regard, we had to rework Maple Lodge Campsite with a completely new layout (more information below). This decision, though time-consuming for our art team, is essential to provide the best possible gameplay experience.
While we had hoped to present you with a special launch alongside the Halloween event, the complexity of our current challenges means we need more time. We will keep you updated on our progress and provide a revised release date as soon as we have more information to share. We are working diligently to minimize the impact of this delay, and we want to express our sincere gratitude for your continued support.
We promise, when Phasmophobia arrives on consoles, it will be worth the wait.
[img]https://clan.cloudflare.steamstatic.com/images//37002678/79045d6824de43f4fb20848de90ac420f86438fc.png[/img]
Maple Lodge Campsite was the first new location added when the team was first expanded. It was made reasonably quickly, and therefore had some issues regarding performance due to long sight lines, forcing the player to render many objects at once.
With this in mind, CJ and our new Artist Zec have worked together to create a brand-new layout! It features a new reception building, more hiding spots, new decorative assets and better performance across the board.
[i]The newly added reception building[/i]
[img]https://clan.cloudflare.steamstatic.com/images//37002678/80b6be113bfc12fa5fc913b86ed1a7cda5b9a51d.png[/img]
[i]Inside the storage area[/i]
[img]https://clan.cloudflare.steamstatic.com/images//37002678/1ea8e9652eecc371f26036b0e9f305f60db43f6a.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//37002678/d5532198d7e8701c421d29db729ff20f42ec96f2.png[/img]
This year for Halloween we'll be encouraging our ghost hunters to create a potion in their very own cauldron, found in the reworked Maple Lodge Campsite location. Completing the event will reward players with a new ID card badge and a new trophy for their collection!
[img]https://clan.cloudflare.steamstatic.com/images//37002678/5ef5c7be1b66374c0a8268b414b6398a880bb4cc.png[/img]
Players will need to hunt down the recipe cards found in several other locations, then head back to the campsite and create their ghostly concoction. Additionally, both the campsite and lobby have been decorated with newly created spooky decorations for the seasonal period.
[img]https://clan.cloudflare.steamstatic.com/images//37002678/97b47ee1395ad77af96546d61d21027c6bfb8689.png[/img]
The Halloween event will launch on or around the 26th of October, shortly after we return from TwitchCon Las Vegas, to ensure we are available to quickly hotfix any bugs that may arise during the first few days of play.
That's it for Development Preview #15. We'll catch you with some more teasers soon!
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
[i]Thanks, [/i]
[h3]The Kinetic Games Team [/h3]