[b]Dear players![/b] [h3]Today we have published another update within these few days of the release. There have been many voices from you saying that the game is developing too fast for some while others had absolutely the opposite opinion. [/h3] [b]Therefore, one of the most important novelties in this update is the difficulty levels! There are 3 levels : [/b] [b]Easy:[/b] [list] [*] Buying additional store space is cheaper [*] Expanding the parking lot is cheaper [*] Customers are rarely in a bad mood [*] Employees are less likely to take their salaries [*] No thieves [*] Customers are happy to choose products, regardless of the margin [*] Store equipment is cheaper [*] The level of the store grows faster [*] [/list] [b]Normal:[/b] [list] [*] The price of additional store space is standard [*] The cost of expanding the parking lot is standard [*] Customers are sometimes in a bad mood [*] Employees are paid hourly wages [*] Thieves appear occasionally [*] The customer's choice of product depends partly on the margin [*] Store equipment has standard prices [*] Store level is growing at a standard rate [/list] [b]Hard:[/b] [list] [*] Purchasing additional store space is more expensive [*] Expanding the parking lot is more expensive [*] Customers are more often in a bad mood [*] Employees are paid hourly wages [*] Thieves show up more often [*] The customer's choice of product is more margin-dependent [*] Store equipment is more expensive [*] Store level is increasing at a standard rate [/list] New players from the very beginning of their adventure with our game will be able to choose the difficulty level in our game, [b]while players who have started the game before will be able to choose the difficulty level after updating and firing up their in-game save! :)[/b] [h3]This is not the end of the news that we have prepared for you, but others will appear successively in the coming days and weeks.[/h3] [b]Patch notes: [/b] [list] [*] Added difficulty levels [*] Added options to disable waving customers to cashiers [*] Products on the way after saving and loading will go out again, so you won't lose them [*] Fixed fish animations [*] After skipping the night, the time is closer to the opening of the store [*] Fixed product stuck over the bag if the product was not scanned beforehand [/list] See you soon, Pet Shop Team