Pennon and Battle Maintenance Notice on September 12th
Author: Pennon and Battle,
published 1 month ago,
Dear Lords:
Pennon and Battle will undergo maintenance at 23:59 on September 12th, UTC. During this maintenance period, there will be an expected downtime of 1 hour. Please plan your gaming time and log in to the game after the maintenance is completed.
[h3]Heroes[/h3]
[list]
[*] Added 2 new heroes for each alignment
[*] Adjusted the talents of [Korl Darkhorn]
[/list]
[h3]Soldiers[/h3]
[list]
[*] Adjusted attributes and skills of Barbarian Tribe soldiers
[*] Some soldiers obtained passive skills of [Mankind], [Dwarf], [Beast], [Fairy], [Plant], [Immortal]
[*] Adjusted active skills [Potential Potion], [Healing Chain], [Daze], [Call of the Wild], [Beast Transformation], [Venom Spray], [Blessing], [Charge]
[*] Adjusted passive skills [Mech], [Fairy], [Dragonkin], [Orc], [Alchemy Construct], [Ancient Swarm]
[/list]
[h3]New Soldier Testing[/h3]
[list]
[*] Added new upgrade branches for Barbarian Tribe soldiers
[*] Because the model of new soldiers still needs time to finish, we will test new soldiers through MODs first. New soldiers will be officially launched when they are completed
[/list]
[b]You can set Mods when creating campaigns. Currently providing 7 Orc soldier mods, corresponding Barbarian Tribe soldiers will replaced in the campaign when they are checked.[/b]
[img]https://clan.cloudflare.steamstatic.com/images//45000747/dc23b9a6c21566cb40cd154f027c6c202a76b6b9.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//45000747/c87e188937136fed4c9d8e2da107cd3a1c41dd68.png[/img]
[b]Note: Mods will only be affected in newly created campaigns, ongoing or loaded campaigns are not supported[/b]
[h3]Campaigns[/h3]
[list]
[*] Added campaigns [Alliance and Conquest(Large)], [Lurking Danger(Large)], [Portal War], [Champion of Blood]
[*] Added more random map templates for the [Destined Duel (Large)] campaign
[/list]
[h3]Combat[/h3]
[list]
[*] Optimized the casting operation of [Charge] skill
[*] [Poison] status can be stacked now, poisoned units will take damage based on poison stacks
[/list]
[h3]AI[/h3]
[list]
[*] The BOTs will choose to [Surrender] based on the situation of the campaign now
[/list]
[h3]Story[/h3]
[list]
[*] [Bloody Moonlit] Chapter 3 opened
[/list]
[h3]Weekly Tasks[/h3]
[list]
[*] Added new weekly task types, tasks will require certain heroes to complete campaigns
[/list]
[h3]Other Optimizations[/h3]
[list]
[*] Adjusted the hero information interface layout in campaigns
[*] Continue to optimize and improve the display and interaction of other interfaces
[/list]
[h3]Bug Fixes[/h3]
[list]
[*] Fix some combat and interface display issues
[/list]
Finally, thank you for all the feedback and suggestions on the game. They are precious to us! We will listen carefully to everyone's opinions and continue to work hard to improve and optimize the game content. Thank you!