PAYDAY 3: Update 1.2.1
Author: SBZDale,
published 4 months ago,
Hello heisters!
A smaller update that fixes a number of the issues discovered since update 1.2.0. Have a look at the full changelog here.
[h2]Heists[/h2]
[list]
[*] Fixed so favors function on all heists in Solo Mode
[*] Security modifier descriptions across all languages should no longer overlap on the Heist Selection screen
[/list]
[h2]Boys in Blue[/h2]
[list]
[*] Picking up the gold loot sometimes doesn't update the objective
[*] Fixed the objective not updating after fixing the generator
[*] Prevented some items in the vault from having a golden shine (not the gold)
[*] Fixed a text overlap in the lobby screen (French only)
[*] Fixed some clipping props in the lieutenant's office
[/list]
[h2]Turbid Station[/h2]
[list]
[*] Prevented the security modifier ‘AI Surveillance’ from being in the rotation
[/list]
[h2]Syntax Error[/h2]
[list]
[*] Fixed not being able to secure the main loot if going loud after having secured all optional bags
[/list]
[h2]Road Rage[/h2]
[list]
[*] Prevented the player from getting stuck in the hacking device crate
[/list]
[h2]Rock the Cradle[/h2]
[list]
[*] Prevented players from using any civilian to open the crypto room
[/list]
[h2]General[/h2]
[list]
[*] Prevented Solo Mode from becoming unavailable after finishing a heist
[*] Prevented Solo Mode rewards from increasing when playing multiple heists
[*] Prevented Solo Mode lobbies from being started while in a party
[*] Fixed inventory items not unlocking when leveling up during Solo Mode
[*] Fixed players being unable to create a Nebula account if the game was launched without Playstation Plus
[*] Prevented double cash being paid out in Solo Mode
[*] Fixed players being unable to rejoin a match via the Social Tab
[*] Adjusted the player's info panel to align with the 3D model in the Solo Mode lobby
[*] Fixed the heister model becoming invisible in the lobby if leaving an online game to play Solo Mode
[*] Fixed 'Spec Ops’ achievement not triggering
[*] Fixed the ‘Misdirect’ skill from having a higher chance of avoiding damage than intended against marked enemies
[*] Fixed the ‘turret’ deployable from being as inaccurate when shooting targets not facing the turret
[*] Fixed the reflector shield having inconsistent visual effects depending on heist
[*] Prevented multiple issues when trying to join games via platform-specific “Join Game” buttons or invites
[*] Implemented a possible fix for the weekly C-stack cost not resetting
[*] Prevented saved menu settings from getting reset following a game crash
[/list]
[h2]UI[/h2]
[list]
[*] Fixed the social menu being inaccessible if the player had played a tutorial
[*] Updated “switching loadouts UI” while using a controller to make its use more clear
[*] Fixed progression not properly displaying on the result screen
[*] Prevented the Match Summary screen from showing the double amount of collected bags
[*] Prevented the ‘failed game result screen’ from displaying a 'Text Block' text instead of the infamy points received
[*] Fixed some ‘Boys in Blue’ DLC masks not having localized names
[*] Fixed the ‘Queens Revenge’ having tiny text for the attachment flavor text
[/list]