Hello heisters! A smaller update that fixes a number of the issues discovered since update 1.2.0. Have a look at the full changelog here. [h2]Heists[/h2] [list] [*] Fixed so favors function on all heists in Solo Mode [*] Security modifier descriptions across all languages should no longer overlap on the Heist Selection screen [/list] [h2]Boys in Blue[/h2] [list] [*] Picking up the gold loot sometimes doesn't update the objective [*] Fixed the objective not updating after fixing the generator [*] Prevented some items in the vault from having a golden shine (not the gold) [*] Fixed a text overlap in the lobby screen (French only) [*] Fixed some clipping props in the lieutenant's office [/list] [h2]Turbid Station[/h2] [list] [*] Prevented the security modifier ‘AI Surveillance’ from being in the rotation [/list] [h2]Syntax Error[/h2] [list] [*] Fixed not being able to secure the main loot if going loud after having secured all optional bags [/list] [h2]Road Rage[/h2] [list] [*] Prevented the player from getting stuck in the hacking device crate [/list] [h2]Rock the Cradle[/h2] [list] [*] Prevented players from using any civilian to open the crypto room [/list] [h2]General[/h2] [list] [*] Prevented Solo Mode from becoming unavailable after finishing a heist [*] Prevented Solo Mode rewards from increasing when playing multiple heists [*] Prevented Solo Mode lobbies from being started while in a party [*] Fixed inventory items not unlocking when leveling up during Solo Mode [*] Fixed players being unable to create a Nebula account if the game was launched without Playstation Plus [*] Prevented double cash being paid out in Solo Mode [*] Fixed players being unable to rejoin a match via the Social Tab [*] Adjusted the player's info panel to align with the 3D model in the Solo Mode lobby [*] Fixed the heister model becoming invisible in the lobby if leaving an online game to play Solo Mode [*] Fixed 'Spec Ops’ achievement not triggering [*] Fixed the ‘Misdirect’ skill from having a higher chance of avoiding damage than intended against marked enemies [*] Fixed the ‘turret’ deployable from being as inaccurate when shooting targets not facing the turret [*] Fixed the reflector shield having inconsistent visual effects depending on heist [*] Prevented multiple issues when trying to join games via platform-specific “Join Game” buttons or invites [*] Implemented a possible fix for the weekly C-stack cost not resetting [*] Prevented saved menu settings from getting reset following a game crash [/list] [h2]UI[/h2] [list] [*] Fixed the social menu being inaccessible if the player had played a tutorial [*] Updated “switching loadouts UI” while using a controller to make its use more clear [*] Fixed progression not properly displaying on the result screen [*] Prevented the Match Summary screen from showing the double amount of collected bags [*] Prevented the ‘failed game result screen’ from displaying a 'Text Block' text instead of the infamy points received [*] Fixed some ‘Boys in Blue’ DLC masks not having localized names [*] Fixed the ‘Queens Revenge’ having tiny text for the attachment flavor text [/list]