PAYDAY2: Desync Beta Update 1.4
Author: OVERKILL_Tobias,
published 7 years ago,
[img]http://www.overkillsoftware.com/ovk-media/2017/06/desync-657px.png[/img]
Time for an update to the Desync Beta. With some more fixes to the desync functionality and all the changes to the live game from the [url=http://steamcommunity.com/games/218620/announcements/detail/1342485237996192786]149.0 Update[/url] that was released last week.
To take part in the Beta please read the [url=http://steamcommunity.com/app/218620/discussions/29/1354868867715456899/]Desync Beta - How to prepare and join[/url] post for information on how to activate the Beta and recommended preparations before opting into the Beta.
To leave feedback or report bugs on the Beta, please visit the [url=http://steamcommunity.com/app/218620/discussions/29/]Desync Beta Forum[/url]. The Beta branch will be available on both PC and Steam OS.
Me and my associates will now go and wreak some havoc.
[b]OVERKILL_Tobias[/b]
[url=https://twitter.com/overkill_tm]OVERKILL - a Starbreeze Studio.[/url]
Update size: Live to Beta
550.6 MB
[h1]Beta Changes[/h1]
[list]
[*]Added a button to the profile selection that allows players the uses mouse and keyboard to select a profile without scrolling through the entire list
[*]Enemies and Team AI reloading will use magazine reload sounds if HQ weapons is turned on
[*]Fixed Akimbo off-hand weapon not disappearing when the player is performing an interaction animation
[*]Fixed flamethrower being silent and not causing alerts
[*]Fixed Team AI firing automatic rifles infinitely instead of firing in bursts
[*]Team AI equipped with shotguns will now show the correct amount of tracers when they fire
[*]Team AI equipped with LMGs can now spray fire on full auto instead of only firing in short bursts
[*]Team AI equipped with auto-shotguns can now rapidfire the shotguns instead of only firing one shot at a time
[*]Fixed the damage being dealt by the R870, Mosconi, and Joceline O/U shotguns when they were equipped by Team AI
[*]Fixed bullpup stance not applying correctly while running
[*]Fixed rifles keeping the bullpup stance if switching from a bullpup weapon
[*]Fixed Captain Winters minions changing to the wrong animation set once they had been revived
[*]Add desync catchup for entering and exiting ziplines, fixes players getting stuck in the zipline animation if catching up at the end of a zipline
[*]Fixed enemies using the Mac-10 reloading it like it was a rifle
[*]Fixed desync where enemies would not fire on both client and server while performing hurt actions
[*]Fixed enemies firing their weapons not syncing correctly between clients, causing enemy reload times to desync
[/list]