PAYDAY 2: Update 107 and the First Community Safe is live!
Author: OVERKILL_Andreas,
published 8 years ago,
[url=http://www.overkillsoftware.com/games/communitysafe][img]http://media.overkillsoftware.com/2016/08/update_107.jpg[/img][/url]
[url=http://www.overkillsoftware.com/games/communitysafe][img]http://media.overkillsoftware.com/2016/09/Ftp_update_107-3.jpg[/img][/url]
Heisters!
We're now live with update 107!
[h1]What's in this update?[/h1]
The first Community Safe, small features, improvements and bug fixes!
Find out more on the website!: http://www.overkillsoftware.com/games/communitysafe/
A BIG thank you to all contributors to our Steam Workshop, so many great skins to choose from! But also, CONGRATULATIONS to everyone who got a skin into our first Community Safe! They look fantastic!
Also, if you've been waiting for a sale, wait no more! From now till September 4th PAYDAY 2, PAYDAY: The Heist and all DLCs are 75% off! PAYDAY 2 is also free to play for the duration of the sale! Have any friends who don't own the game? Tell them they can try it for free!
[h1]Update 107 changelog[/h1]
Update size: 486.5 MB
[h1]General[/h1]
[list]
[*]Added the option to remap switching between deployables
[*]Fixed an issue where the offshore casino would charge the double amount
[*]Fixed that you now can see the second deployable in loadout
[*]Fixed an issue where fire damage crit bonus would not trigger for clients
[*]Reduced target focus if sentry gun suspects that the bullet may hit a shield
[*]Fixed an issue where the slanted screen when carrying bags would not remain if exiting bipod mode
[*]Using the angle mod on a sniper rifle, it is now possible to switch aim mode while aiming down sight
[*]Fixed an issue where the rarity background of a skin would remain when scrolling through weapons
[*]Fixed an issue where special enemies could be marked when dead
[*]Fixed an issue where the ammo bag would not refill the proper amount of ammo
[*]Fixed so that it is not possible to plant tripmines on some leafs
[*]Fixed a crash that could occur when inspecting a weapon while in bipod mode
[*]Fixed an issue where the downed timer would not pause when getting helped up by a team AI
[/list]
[h1]Levels[/h1]
[list]
[b]Hotline Miami[/b]
[*]Fixed an issue with Delayed Police Response asset being too long
[*]Fixed an issue with the police ignoring the physics of a wall
[b]Hotline Miami day 2[/b]
[*]Moved some cameras that was clipping with walls
[b]Meltdown[/b]
[*]Added collision to prevent player from entering a spawning room
[b]Car shop[/b]
[*]Fixed an issue where players would get stuck behind a door
[b]Firestarter day 1[/b]
[*]Fixed an issue where signs would not spawn correctly
[*]Fixed an issue where the escape and secure VO would not play correctly
[b]Hotline Miami day 2[/b]
[*]Moved some cameras that was clipping with walls
[b]First World Bank[/b]
[*]Moved a briefcase that was stuck in a table
[*]Fixed an issue where players would get stuck behind a plant
[b]Rats[/b]
[*]Fixed an issue where players could survive the lab explosion when using specific perk decks
[b]The Alesso Heist[/b]
[*]Fixed an issue where the cutters could be duplicated
[*]Added collison on a door that prevents police from shooting and walking through it
[*]Fixed an issue where the team AI would get stuck behind the snack bar
[b]Firestarter day 1[/b]
[*]Fixed some overlapping textures
[*]Removed an invisible collision on one of the roofs
[b]Boiling Point[/b]
[*]Fixed an issue with the collision of the SAM site
[b]Framing Frame Day 3[/b]
[*]Added a collision to prevent bags from getting stuck
[/list]
[h1]Skills[/h1]
[list]
[*]Fixed an issue where it was not possible to get Stockholm syndrome triggered when being downed by a Taser or a Cloaker
[*]Disabled the ability to use stockholm syndrome while writing in the chat
[*]Fixed an issue where Hardware Expert: Aced skill would remain after being removed
[*]Sixth Sense: Aced, fixed an issue where the cleaning cost reduction would only work in stealth
[*]Fixed an animation issue when using Close By: Aced
[*]Fixed an issue where Combat Medic: Basic would not give the correct amount of damage reduction
[*]Fixed an issue where Aggressive Reload: Ace would trigger on non lethal head shot
[*]Fixed an issue where Painkillers: Aced would not give the correct damage reduction
[*]Fixed an issue where Running from Death: Basic would not give the correct reload speed bonus
[/list]
[h1]Weapons[/h1]
[list]
[*]Fixed an animation issue for the Repeater 1874 when using Aggressive Reload: ACE
[/list]
[h1]Achievements[/h1]
[list]
[*]Fixed an issue where “I ain't got time to bleed” would trigger when using the Chain Whip
[*]Fixed an issue where “BAAaa... *BANG* ...aaAAH” would not trigger
[*]Fixed an issue where "Commando Crew" could trigger after the ten minutes have passed
[/list]
Happy heisting!
OVERKILL_Andreas
[url=http://twitter.com/overkill_tm]OVERKILL - a Starbreeze Studio.[/url]