[url=http://www.overkillsoftware.com/games/communitysafe][img]http://media.overkillsoftware.com/2016/08/update_107.jpg[/img][/url] [url=http://www.overkillsoftware.com/games/communitysafe][img]http://media.overkillsoftware.com/2016/09/Ftp_update_107-3.jpg[/img][/url] Heisters! We're now live with update 107! [h1]What's in this update?[/h1] The first Community Safe, small features, improvements and bug fixes! Find out more on the website!: http://www.overkillsoftware.com/games/communitysafe/ A BIG thank you to all contributors to our Steam Workshop, so many great skins to choose from! But also, CONGRATULATIONS to everyone who got a skin into our first Community Safe! They look fantastic! Also, if you've been waiting for a sale, wait no more! From now till September 4th PAYDAY 2, PAYDAY: The Heist and all DLCs are 75% off! PAYDAY 2 is also free to play for the duration of the sale! Have any friends who don't own the game? Tell them they can try it for free! [h1]Update 107 changelog[/h1] Update size: 486.5 MB [h1]General[/h1] [list] [*]Added the option to remap switching between deployables [*]Fixed an issue where the offshore casino would charge the double amount [*]Fixed that you now can see the second deployable in loadout [*]Fixed an issue where fire damage crit bonus would not trigger for clients [*]Reduced target focus if sentry gun suspects that the bullet may hit a shield [*]Fixed an issue where the slanted screen when carrying bags would not remain if exiting bipod mode [*]Using the angle mod on a sniper rifle, it is now possible to switch aim mode while aiming down sight [*]Fixed an issue where the rarity background of a skin would remain when scrolling through weapons [*]Fixed an issue where special enemies could be marked when dead [*]Fixed an issue where the ammo bag would not refill the proper amount of ammo [*]Fixed so that it is not possible to plant tripmines on some leafs [*]Fixed a crash that could occur when inspecting a weapon while in bipod mode [*]Fixed an issue where the downed timer would not pause when getting helped up by a team AI [/list] [h1]Levels[/h1] [list] [b]Hotline Miami[/b] [*]Fixed an issue with Delayed Police Response asset being too long [*]Fixed an issue with the police ignoring the physics of a wall [b]Hotline Miami day 2[/b] [*]Moved some cameras that was clipping with walls [b]Meltdown[/b] [*]Added collision to prevent player from entering a spawning room [b]Car shop[/b] [*]Fixed an issue where players would get stuck behind a door [b]Firestarter day 1[/b] [*]Fixed an issue where signs would not spawn correctly [*]Fixed an issue where the escape and secure VO would not play correctly [b]Hotline Miami day 2[/b] [*]Moved some cameras that was clipping with walls [b]First World Bank[/b] [*]Moved a briefcase that was stuck in a table [*]Fixed an issue where players would get stuck behind a plant [b]Rats[/b] [*]Fixed an issue where players could survive the lab explosion when using specific perk decks [b]The Alesso Heist[/b] [*]Fixed an issue where the cutters could be duplicated [*]Added collison on a door that prevents police from shooting and walking through it [*]Fixed an issue where the team AI would get stuck behind the snack bar [b]Firestarter day 1[/b] [*]Fixed some overlapping textures [*]Removed an invisible collision on one of the roofs [b]Boiling Point[/b] [*]Fixed an issue with the collision of the SAM site [b]Framing Frame Day 3[/b] [*]Added a collision to prevent bags from getting stuck [/list] [h1]Skills[/h1] [list] [*]Fixed an issue where it was not possible to get Stockholm syndrome triggered when being downed by a Taser or a Cloaker [*]Disabled the ability to use stockholm syndrome while writing in the chat [*]Fixed an issue where Hardware Expert: Aced skill would remain after being removed [*]Sixth Sense: Aced, fixed an issue where the cleaning cost reduction would only work in stealth [*]Fixed an animation issue when using Close By: Aced [*]Fixed an issue where Combat Medic: Basic would not give the correct amount of damage reduction [*]Fixed an issue where Aggressive Reload: Ace would trigger on non lethal head shot [*]Fixed an issue where Painkillers: Aced would not give the correct damage reduction [*]Fixed an issue where Running from Death: Basic would not give the correct reload speed bonus [/list] [h1]Weapons[/h1] [list] [*]Fixed an animation issue for the Repeater 1874 when using Aggressive Reload: ACE [/list] [h1]Achievements[/h1] [list] [*]Fixed an issue where “I ain't got time to bleed” would trigger when using the Chain Whip [*]Fixed an issue where “BAAaa... *BANG* ...aaAAH” would not trigger [*]Fixed an issue where "Commando Crew" could trigger after the ten minutes have passed [/list] Happy heisting! OVERKILL_Andreas [url=http://twitter.com/overkill_tm]OVERKILL - a Starbreeze Studio.[/url]