PAYDAY 2: Update 104. Celebrating 4 Million Steam Community Members!
Author: OVERKILL_Hampus,
published 8 years ago,
[url=http://www.overkillsoftware.com/games/4million/][img]http://media.overkillsoftware.com/2016/06/announcement-picture.jpg[/img][/url]
Heisters,
[h1] 4 Million?! [/h1]
Last week we reached 4 Million Steam Community members which is both insane and very humbling!
In celebration of this we made some special masks for you guys and also took the opportunity to release a big patch for the game. Remember that you need to be a part of our Steam Community Group in order to get access to the masks.
Check the masks out here: [url=http://www.overkillsoftware.com/games/4million/] http://www.overkillsoftware.com/games/4million/[/url]
We're looking forward to keep working on PAYDAY 2 as long as you guys keep on playing. OVERKILL salutes you!
Best,
OVERKILL_Hampe
[h1]Update 104 Changelog[/h1]
Update size: 889.3 Mb
[h1]General[/h1]
[list]
[*]Reversed the buttons for resetting skill trees with controller
[*]The reset skill tree dialog will not be shown if there are no bought skills
[*]Fixed an issue where ECM jammers placed by clients did not apply skill upgrades.
[*]The animation for resetting the skill tree now only plays for the active tree
[*]Fixed a crash when playing with someone who is using the Santa's Slayers Skin
[*]Fixed a crash when getting a new safe before updating the game
[*]Fixed an issue where the player could pick up broken sentry guns
[*]Fixed an issue where the wrong message would appear when going infamous past infamy level 5
[*]Changed the prompt when grabbing new throwables out of the asset
[*]Fixed issues with how accuracy was calculated that would cause some bonuses to have reversed effect from what was intended
[/list]
[h1]Levels[/h1]
[list]
[b]Aftershock[/b]
[*]Fixed ralling by the construction yard that was not connected properly
[*]Removed interaction on a fence that could be cut open for no purpose
[b]Back To Basics Loud[/b]
[*]Tweaked collisions to prevent players from exiting the level on day 2
[*]Fixed an issue where the cocaine bag could be thrown out of the level
[*]Tweaked when the level goes loud if the player tries to stealth the level
[b]Back To Basics Stealth[/b]
[*]Fixed an issue where a collision was not removed above a door when the door was opened
[*]Fixed an issue where the double door would not open if the player shoots the lock
[*]Fixed an issue where the cameras would not turn off if the camera guard was dominated
[b]Big Bank[/b]
[*]Speeded up the spawn of Captain Winters after he has been announced
[*]Made a flower pot slightly heavier to prevent it from hovering above the ground
[b]Boiling Point[/b]
[*]Tweaked AI Pathing around pallets in the lumber mill
[*]Tweaked AI Pathing around a door so player will have a harder time hiding from the enemies
[b]Cook Off[/b]
[*]Added collisions to prevent players from throwing loot bags outside the level
[b]Firestarter[/b]
[*]Removed an invisible wall in the first hanger to the right on day 1
[*]Removed a box that was clipping with a garbage dumpster on day 1
[b]Framing Frame[/b]
[*]Removed a collision between the doors on day 1
[b]Go Bank[/b]
[*]Fixed an issue where an interaction to open a trunk would be present even if the car was not
[b]Goat Simulator[/b]
[*]Removed a flagpole that was not suppose to be present on day 2
[b]Hoxton Breakout[/b]
[*]Added a collision to prevent players getting stuck behind a door on day 2
[*]Added a collision to prevent players getting stuck in the back of the van on day 2
[*]Fixed an railing that was clipping with the wall on day 2
[*]Prevent the server from being picked up through the wall on day 2
[*]Removed flying monitor on day 2
[*]Moved two gage packets that was floating in the air on day 2
[b]Hoxton Revenge[/b]
[*]Moved the escape zone on the van to prevent lone players from finishing the level unintentionally
[*]Added collisions around the river to prevent dead guards from falling down
[b]Murky Station[/b]
[*]Prevent the alarm to be triggered again once it has already sounded
[*]Prevented dead guards and civilians from falling down holes in the basement
[*]Moved a fence that was clipping with the environment
[*]Fixed an issue where the loot bag limit was set to low
[*]Fixed an issue where the player could leave the level
[b]Slaughterhouse[/b]
[*]Moved an invisible wall near a truck that was misplaced
[*]Removed overlapping floor object that caused texture flickering
[b]The Biker[/b]
[*]Fixed a crash when leaving the heist mid-game
[*]Added collisions to prevent players getting stuck behind a door on day 1
[*]Moved a chair so players should not be able to get stuck on day 1
[*]Tweaked collisions to prevent players from getting stuck in a corner of the house on day 1
[*]Tweaked enemy spawns to enable more enemies on the ground and less on the roof on day 1
[*]Fixed a crash that could occur with the female bikers
[b]Undercover[/b]
[*]Tweaked collisions to prevent players from entering a room not intended to be part of the level
[b]Santa's Workshop[/b]
[*]Fixed an issue where a gate was not properly attached to the fence
[/list]
[h1]Skills[/h1]
[list]
[*]Fixed an issue were Trigger Happy damage bonus was not being correctly applied.
[*]The Trigger Happy skill will no longer trigger when enemies are shot by other players or AI.
[/list]
[h1]Sound[/h1]
[list]
[*]Replaced some voice line for securing bags for Bodhi, Sydney, Jimmy and Rust with ones not mentioning numbers
[/list]
[h1]Steam Market[/h1]
[list]
[*]Saw weapon skin can now be applied to both primary and secondary weapons
[/list]