[url=http://www.overkillsoftware.com/games/4million/][img]http://media.overkillsoftware.com/2016/06/announcement-picture.jpg[/img][/url] Heisters, [h1] 4 Million?! [/h1] Last week we reached 4 Million Steam Community members which is both insane and very humbling! In celebration of this we made some special masks for you guys and also took the opportunity to release a big patch for the game. Remember that you need to be a part of our Steam Community Group in order to get access to the masks. Check the masks out here: [url=http://www.overkillsoftware.com/games/4million/] http://www.overkillsoftware.com/games/4million/[/url] We're looking forward to keep working on PAYDAY 2 as long as you guys keep on playing. OVERKILL salutes you! Best, OVERKILL_Hampe [h1]Update 104 Changelog[/h1] Update size: 889.3 Mb [h1]General[/h1] [list] [*]Reversed the buttons for resetting skill trees with controller [*]The reset skill tree dialog will not be shown if there are no bought skills [*]Fixed an issue where ECM jammers placed by clients did not apply skill upgrades. [*]The animation for resetting the skill tree now only plays for the active tree [*]Fixed a crash when playing with someone who is using the Santa's Slayers Skin [*]Fixed a crash when getting a new safe before updating the game [*]Fixed an issue where the player could pick up broken sentry guns [*]Fixed an issue where the wrong message would appear when going infamous past infamy level 5 [*]Changed the prompt when grabbing new throwables out of the asset [*]Fixed issues with how accuracy was calculated that would cause some bonuses to have reversed effect from what was intended [/list] [h1]Levels[/h1] [list] [b]Aftershock[/b] [*]Fixed ralling by the construction yard that was not connected properly [*]Removed interaction on a fence that could be cut open for no purpose [b]Back To Basics Loud[/b] [*]Tweaked collisions to prevent players from exiting the level on day 2 [*]Fixed an issue where the cocaine bag could be thrown out of the level [*]Tweaked when the level goes loud if the player tries to stealth the level [b]Back To Basics Stealth[/b] [*]Fixed an issue where a collision was not removed above a door when the door was opened [*]Fixed an issue where the double door would not open if the player shoots the lock [*]Fixed an issue where the cameras would not turn off if the camera guard was dominated [b]Big Bank[/b] [*]Speeded up the spawn of Captain Winters after he has been announced [*]Made a flower pot slightly heavier to prevent it from hovering above the ground [b]Boiling Point[/b] [*]Tweaked AI Pathing around pallets in the lumber mill [*]Tweaked AI Pathing around a door so player will have a harder time hiding from the enemies [b]Cook Off[/b] [*]Added collisions to prevent players from throwing loot bags outside the level [b]Firestarter[/b] [*]Removed an invisible wall in the first hanger to the right on day 1 [*]Removed a box that was clipping with a garbage dumpster on day 1 [b]Framing Frame[/b] [*]Removed a collision between the doors on day 1 [b]Go Bank[/b] [*]Fixed an issue where an interaction to open a trunk would be present even if the car was not [b]Goat Simulator[/b] [*]Removed a flagpole that was not suppose to be present on day 2 [b]Hoxton Breakout[/b] [*]Added a collision to prevent players getting stuck behind a door on day 2 [*]Added a collision to prevent players getting stuck in the back of the van on day 2 [*]Fixed an railing that was clipping with the wall on day 2 [*]Prevent the server from being picked up through the wall on day 2 [*]Removed flying monitor on day 2 [*]Moved two gage packets that was floating in the air on day 2 [b]Hoxton Revenge[/b] [*]Moved the escape zone on the van to prevent lone players from finishing the level unintentionally [*]Added collisions around the river to prevent dead guards from falling down [b]Murky Station[/b] [*]Prevent the alarm to be triggered again once it has already sounded [*]Prevented dead guards and civilians from falling down holes in the basement [*]Moved a fence that was clipping with the environment [*]Fixed an issue where the loot bag limit was set to low [*]Fixed an issue where the player could leave the level [b]Slaughterhouse[/b] [*]Moved an invisible wall near a truck that was misplaced [*]Removed overlapping floor object that caused texture flickering [b]The Biker[/b] [*]Fixed a crash when leaving the heist mid-game [*]Added collisions to prevent players getting stuck behind a door on day 1 [*]Moved a chair so players should not be able to get stuck on day 1 [*]Tweaked collisions to prevent players from getting stuck in a corner of the house on day 1 [*]Tweaked enemy spawns to enable more enemies on the ground and less on the roof on day 1 [*]Fixed a crash that could occur with the female bikers [b]Undercover[/b] [*]Tweaked collisions to prevent players from entering a room not intended to be part of the level [b]Santa's Workshop[/b] [*]Fixed an issue where a gate was not properly attached to the fence [/list] [h1]Skills[/h1] [list] [*]Fixed an issue were Trigger Happy damage bonus was not being correctly applied. [*]The Trigger Happy skill will no longer trigger when enemies are shot by other players or AI. [/list] [h1]Sound[/h1] [list] [*]Replaced some voice line for securing bags for Bodhi, Sydney, Jimmy and Rust with ones not mentioning numbers [/list] [h1]Steam Market[/h1] [list] [*]Saw weapon skin can now be applied to both primary and secondary weapons [/list]