[url=http://www.overkillsoftware.com/games/housewarming/][img]http://www.overkillsoftware.com/ovk-media/2016/10/HOXTON-HOUSEPARTY-ANNOUNCEMENT-2.jpg[/img][/url] Heisters, [h1]It Has Begun![/h1] The Hoxton’s Housewarming Party has started and you’re all invited! The party goes on for 10 whole days and every day we release more free content. Have fun! [url=http://www.overkillsoftware.com/games/housewarming/][img]http://www.overkillsoftware.com/ovk-media/2016/10/announ-day1.jpg[/img][/url] [h1]New Difficulties[/h1] First off we’re releasing two new difficulties, Mayhem and One Down! The Mayhem difficulty is acting as a ladder for players who feel that the difficulty threshold between OVERKILL and Death Wish is too high. The One Down difficulty is the final difficulty and is made for players who sees an impossible task and says “challenge accepted”. In the One Down difficulty players can only go down once before going into custody. Good luck! [h1]Rebalanced Difficulties[/h1] Not only have we added two new difficulties, we’ve also taken the time to make all of the difficulties feel more gradual so the choice of level doesn’t affect the outcome as much. Oh, and Bulldozers have started running and can't be stunned. For more details, [b]check out the website [url=http://www.overkillsoftware.com/games/housewarming/]here![/url][/b] [url=https://www.twitch.tv/starbreeze][img]http://www.overkillsoftware.com/ovk-media/2016/10/twitch-2.jpg[/img][/url] [h1]Difficulty Stream Q&A[/h1] OVERKILL_Jules will be streaming and answer questions about the New Difficulties! [b]Check out the stream [url=https://www.twitch.tv/starbreeze]here![/url][/b] [h1]Big Patch[/h1] Together with the update we're also patching the game with a ton of bug fixes! Check out the changelog below. [h1]Nine More Days![/h1] This is just one of 10 days of free content. See you tomorrow! Best, OVERKILL_Hampe [url=http://www.overkillsoftware.com/games/housewarming/][img]http://www.overkillsoftware.com/ovk-media/2016/10/announcement-B.jpg[/img][/url] [h1]Update 109.1 changelog[/h1] Update size: 2.8 Gb [h1]General[/h1] [list] [*]Fixed an issue where the civilian hostages would get affected by ECM Feedback [*]Fixed an issue where the banner behind a weapon using a legendary skin would remain when scrolling through the inventory [*]Fixed an issue where the mouse wheel won't scroll vertically in the throwable menu [*]Fixed an issue where the reset default options feature did not reset quick play options [*]Crime.Net filters will now be saved when set [*]Achievements will now trigger on a given difficulty and higher [*]Fixed an issue that cause players to have a -0 bonus to speed while wearing the suit [*]Added a reset filter button to Crime.Net Filters [*]Removed Pro Jobs versions of heists [*]Converted Pro Job only heists to regular heists [/list] [h1]Weapons And Equipment[/h1] [list] [*]Fixed the reload animation of the Queen's Wrath [*]Rotated the Bowie Knife so preview and icon looks the same [*]Fixed the reload animation of the for the Broomstick Pistol [*]Added an inside to the Modern Barrel for the AK Rifle and the AK.762 Rifle [*]Bipods on LMGs can now use skins [*]Fixed an issue where the scope mount on the Izhma 12G could be bought without a scope [*]Fixed an issue where the Light Foregrip on the Gecko 7.62 would make gadgets float in the air [*]Fixed an issue where the foregrip on the Kross Vertex SMG would disappear when restarting the game [*]Fixed an issue where the stock on the Bootleg Rifle is not correctly attached [*]Fixed an issue where the scope mount on the Broomstick Pistol would be visible through the character in the menu [*]Fixed an issue where the rail mount on the Broomstick Pistol would not be correctly skinned [*]Fixed an issue with the AMR-16 clipping with the Tactical Mag and the Expert Mag [*]Fixed a visual issue with the UAR Rifle, when using a A3 foregrip and a short barrel the weapon will still get the stat bonus but the barrel will not appear shorter [*]Fixed the reload animation on the Baby Deagle Pistol to show bullets in the magazine [*]Change the Flash Hider weapon mod for Pistols to have a more prominent hole [*]Fixed an issue with the AML barrel on the Bootleg Rifle where it would not display in third person [*]Fixed an issue where the Combat Sight and the LED Combo would clip with each other when used on the UAG Rifle [*]Fixed an issue where a part of the China Puff Grenade launcher was missing in third person [*]Fixed the reload animation on the White Streak Pistol to show bullets in the magazine [*]Renamed the Quackdraw skin to Quickdraw [*]Added missing string to Bipod weapon mods [/list] [h1]Levels[/h1] [list] [b]Aftershock[/b] [*]Fixed an issue that caused the enemies to be clip with the SWAT van [*]Moved a trailer that clipped with the ground [*]Moved some objects that clipped with the ground [*]Fixed an issue where the wall between bridge and the construction yard would start to beep when a player picks up the C4 [*]Increased the amount of C4 needed to break the wall between the bridge and the construction yard [b]Alesso Arena[/b] [*]Removed a Bain Voice line that played at the wrong time [*]Fixed an issue where players could get stuck behind a ladder [*]Fixed an issue where players could get stuck behind a door [*]Fixed an issue where some cops did not spawn correctly [*]Removed additional shape charge points that had no function [b]Basics: Flash Drive[/b] [*]Fixed an issue where the team AI did not wait by spawn on day 1 [*]Fixed an issue where a civilian would stand inside a gate on day 1 [*]Fixed an issue where the guard did not spawn in the camera room on day 2 [b]Birth of Sky[/b] [*]Made slight change to the texture on the rings [b]Boiling Point[/b] [*]Fixed an issue where players could get stuck under the stairs [*]Fixed an issue with some glass bottles that did not have textures [*]Fixed an issue where players could get stuck on some rocks [*]Fixed an issue where players could get out of the level [b]Branch Bank[/b] [*]Fixed an issue where picking up the thermal drill when it's thrown into the drill zone would cause the zone not to be reactivated [b]Cook Off[/b] [*]Fixed an issue where the players could pick up planks through the wall [*]Fixed an issue where the players could get stuck behind some boxes [*]Fixed an issue where the helicopter would only be visible for the first ingredients drop [b]Counterfeit[/b] [*]Fixed an issue that caused the cops to be able to disable the water while it was already disabled [*]Fixed an issue where Bain would remind you to drill the safe after it was already done [b]Election Day[/b] [*]Moved a Gage courier package that floats in the air on day 2 [*]Fixed an issue on day 2 that cause keycards to be used on open doors [*]Moved a voting machine on day 2 so players can't interact with it through the wall [b]Firestarter[/b] [*]Moved a camera of day 2 that could not be camera looped [b]First World Bank[/b] [*]Fixed an issue where an interaction would say hold instead of press to open the vault [*]Fixed an issue where player could only interact with the card readers twice [b]Four Stores[/b] [*]Moved a car that clipped with the ground [*]Fixed an issue that would make the level unable to complete if the host did not mask up until after the “wait for the van” objective to appeared [b]Framing Frame[/b] [*]Moved a computer on day 3 that floated in the air [*]Moved some rocks and debris the was hovering in the air on day 2 [b]GO Bank[/b] [*]Removed briefcase that clipped with car trunk [*]Moved floating billboard [*]Lowered the escape zone so it doesn't float [b]Goat Simulator[/b] [*]Fixed a visual issue with a window in the burning building on day 1 [*]Fixed an issue where the car would glitch out of the level on day 1 [*]Fixed an issue where the goats could be secured before the truck arrived on day 1 [*]Fixed an issue with a collision from the truck that was present when it was not there on day 1 [*]Fixed an issue that caused the enemies to be clip with the SWAT van on day 2 [*]Fixed an issue where the car could get stuck at the end of day 2 [*]Fixed an issue where the car could get stuck on a rock on day 2 [b]Golden Grin Casino[/b] [*]Fixed an issue where doors opened by c4 by a host would appear as closed for clients [b]Hotline Miami[/b] [*]Moved vent that clipped with curtains [*]Fixed an issue of a door that did not appear on day 1 [b]Jewlery Store[/b] [*]Added a few missing bag collisions [*]Removed unused collisions [*]Fixed an issue that caused windows blocked by the container to be able to pick lock [*]Fixed an issue where players could get stuck behind a window if opened from the inside [b]Lab Rats[/b] [*]Fixed an issue where players could throw bags where they could not be retrieved [b]Rats[/b] [*]Moved a Gage courier package that floats in the air on day 1 [*]Removed additional interaction point for boards on windows on day 1 [*]Moved misplaced part of a wall on day 2 [*]Fixed collision on a balcony on day 2 [*]Fixed an issue where you could not place deployables on the rug in the bathroom [b]Santa's Workshop[/b] [*]Fixed a visual issue with some debris [*]Fixed a visual issue with a pile of trash that did not have a backside [*]Fixed a visual issue with a window [*]Fixed an issue where players could get stuck behind a snow blower [b]Shadow Raid[/b] [*]Fixed an issue where the players could get stuck inside a collision on the roof when the helicopter spawns [*]Fixed an issue where tripmines could not be placed on a door leading from the roof to the main building [b]Slaughterhouse[/b] [*]Fixed an issue where players could get out of the level [b]The Bomb: Dockyard[/b] [*]Fixed an issue where you could not place deployables on the ship [b]Watchdogs[/b] [*]Fixed an issue where the bag did not show in the loot truck [b]White Xmas[/b] [*]Fixed an issue where the players could get stuck inside the train behind a pine tree [/list] [h1]Skills[/h1] [list] [*]Fixed an issue where enemies would not reload when a player is under the effect of Swan Song: Aced [*]Fixed a visual issue with the Ammo Bag when using Extra Lead: Ace [*]Fixed an animation issue when using Close By: Basic or Lock N' Load: Basic while running and jumping [/list]