[img]https://clan.cloudflare.steamstatic.com/images//43726614/6985ef36872872b918ffcc0c03305f2748d2b009.png[/img] Hello Paxians, We wanted to provide you with a quick status update on game content – not as detailed as you might expect – but still giving you some details on what we’ve been working on. During the weeks following the Early Access launch, our teams have been focusing on fixing major issues and bugs to make your experience in-game smoother. Now that most major issues have been taken care of, it’s time to focus on developing content and features again. Note that our team has been hard at work during the summer, even though we also took some time to rest – which is part of why there hasn’t been a big content drop until now. [h2] Coming next week [/h2] We’ll have a small patch next week on August 13 (more information about the patch [url=https://discord.com/channels/1071081786962088018/1247146967021129768/1271401529278206032]here[/url]), and while we won’t list the full patch notes, we’ve listed a few points below. The full patch notes will be published on August 13 when maintenance starts. [list] [*] Signs will no longer be examinable [*] Fixed an issue that would cause incorrect behavior when casting Mesmerise on a leashing enemy [*] Fixed an issue where corpses could spawn in the air and become unrecoverable [*] Fixed an issue where bears could become unresponsive after entering water [/list] [h2] Things we’re working on right now [/h2] We’re working on both new content and features, some big and some small. We have a plan to make a bigger game update during the autumn, which will include more dramatic changes than the patches we’ve done so far after the launch. We don’t yet know what we’ll get done for the update with 100% certainty, but here’s a selection of things we’re working on and which could make it to the update: [list] [*] [b]Combat system[/b]: In our next big content drop, there will be some improvements and changes. In particular, we want to improve the feel of you being in control of the situation and add interesting tactics, so in addition to improving the responsiveness and controls, we’re also focusing on enemy behavior. [*] [b]PvP[/b]: Knights and Soldiers are coming. PvP will continue to be a system where players opt in through their actions, but this change will bring PvP to world areas outside of Lyonesse. We’ll tell you more when this is closer to release! [*] [b]Social features[/b]: while we can’t go into too much detail right now, we can say that changes to the chat system are coming, along with a friends list and other nice additions. These enhancements are designed to make your in-game communication more enjoyable. Stay tuned, and get ready to experience a new level of connectivity in Pax Dei! [*] [b]Crafting[/b]: we’re working on making the crafting system easier to navigate with the addition of a Compendium, which allows browsing your unlocked recipes outside of the crafters. And as always, we’re also looking at balancing recipes and materials, along with improving the progression in the crafting professions. [*] [b]Building[/b]: Later this year, we'll have an all-new extensive set of beams which are great for creative buildings. In addition, near the end of the year, we're planning to have an all-new building tier for stone houses. We're also adding some other minor expansions, like a few new signs (don’t forget to vote for your favorite one to be added to the game: [url=https://discord.com/channels/1071081786962088018/1270407861792407552]here[/url]), and other miscellaneous pieces. More details soon! [*] [b]Marketplaces[/b]: You will be able to build a marketplace in your village to sell goods to other players, along with the ability to earn gold from PvE. Where gold is actually used in the game shall remain a mystery for a bit longer. [*] [b]Soloable PvE content[/b]: We’re adding a series of PvE sites to the world with a focus on a fun experience when soloing PvE, which allows you to earn gold and buy kit from other players. We’re hoping this will improve the game for those of you who want to craft a bit less and fight a bit more. [*] [b]Unreal Engine updates[/b]: We’re very close to upgrading the game to Unreal 5.3, after which we’ll immediately start the work towards upgrading to 5.4. We’re hoping this will enable us to both improve game performance and make the visuals even more impressive. [*] [b]Plot permission update[/b]: We’re adding more tiers of membership to clans and the ability to define plot/container permissions on a per clan member tier basis, rather than granting your entire clan full access to your plot all at once. [*] [b]Compass[/b]: To improve navigability of the world, we’re looking at adding a compass to the game HUD. This will also have markers for the most important locations near you, such as your plots. [*] [b]Localization[/b]: To serve those of you who want to have your game in languages other than English, we’ll soon have the game translated into other languages. This will probably start with French and German, with other languages to follow later. [/list] While we cannot share as many details as we’d like to right now, rest assured our team is hard at work developing new features, enhancing existing ones and fixing bugs. Thank you for your ongoing support and feedback—there's plenty more excitement ahead in Pax Dei! Pax vobiscum, The Mainframe Team