July 2 - Patch Notes
Author: Iyas,
published 4 months ago,
[h3]Changes[/h3]
[b]Resources & Crafting[/b]
- Nice Pork Stew is now correctly named Nice Bear Stew
- Clay, Flax, and Impure Iron spawn frequency and amount of spawn locations have been increased - many spots have also changed.
[b]Social[/b]
Increased chat message character limit to 255
[b]Player Settings Menu[/b]
- Mouse sensitivity option has been added
- Mouse Invert option has been added
- Removed the “Use Occlusion Culling” option
- Moved the “Unstuck” option out of the graphics section to the main section where it should be
[b]Combat[/b]
- Hit impacts now have reactions based on the surface they hit
[b]Death and Revive[/b]
- Added home shrine for starting area as default
- Unstuck cooldown is now 15 minutes
[b]Wearables and Wieldables[/b]
- Improved the appearance of capes so that they are less distorted
- Removed decorative tiara from a character preset
- Further work has been done to improve overlapping issues with certain garments
[b]Building[/b]
- Container sizes for newly built containers that had more than 10 slots have been increased. Existing containers do not change size - to upgrade your containers, please rebuild anywhere you want the increased size
[b]Graphics Improvements[/b]
- More natural sun and moonlight colors
- Improved image color contrast
[h3]Bug fixes[/h3]
[b]Resource Gathering[/b]
- Fixed an issue where the title could crash while chopping down trees
- Fixed an issue where players are occasionally unable to complete harvesting mineral resources
- Fixed an issue where brown bears were not dropping loot
[b]Building[/b]
- Fixed an issue where objects placed on the Triangular Stone foundation would break
[b]Examine[/b]
- Fixed an issue with the Examine action becoming unavailable when regenerating HP
[b]Crafting[/b]
- Fixed an issue where ingredients sometimes dropped on the ground despite having space in the inventory after unsuccessful crafting
- Fixed an issue where the Construction Hammer is referred to as the Building Hammer in the onboarding process
- Fixed an issue where beehive was using an old wax icon instead of its own unique one
[b]Wearables and Wieldables[/b]
- Fixed an issue where parts of the character's body would clip through the underwear
- Fixed some issues with sleeves that would clip through some jackets
- Fixed an issue where some bracers were clipping with the forearm
- Fixed an issue where chainmail armor pieces clipped through each other
- Fixed a clipping issue that capes had with certain cloth tops
- Fixed an issue where Coarse Cotton Cloth had a placeholder as an icon
[b]Teleport[/b]
- Fixed the issue where the Player was teleported in the middle of the current map and not their home shrine if it was in a different province
[b]Inventory[/b]
- Fixed swapping items with G being unavailable most of the time
[b]Combat[/b]
- Fixed an issue where after being stunned the player might not appear visually in the proper state
- Fixed an issue where Weapon and Shield spells would deal an additional tick of damage
- Fixed an issue where disabling Camera-Relative Targeting worked inconsistently while barehanded
- Fixed an issue where the Ring of Fire NPC spell would distort shadows in the environment
- Fixed an issue where respawning after dying with a shield equipped could lock the character in a certain pose
- Fixed an issue where tapping attack buttons too quickly would result in animations restarting
- Fixed the issue where the Player was able to cancel attack animation using block but still dealt damage
[b]UI[/b]
- Fixed an issue where the warning that tells if multiple actions are bound to the same key was not visible in the Controls Settings while in Character Selection
- Fixed an issue where part of the text in Help UI didn't scale correctly with UI Scale
- Fixed an issue where Plot management panel showed up despite not owning any plots
- Fixed an issue where the Accept/Decline buttons were not properly fitting in the clan invitation UI
[b]Death and Revive[/b]
- Fixed an issue where the player was able to move during revive
- Fixed an issue where the Home Shrine map marker was excessively large and had a placeholder icon
- Fixed an issue where Player was able to see Home Shrine icon while in the dungeon
[b]Locomotion[/b]
- Fixed an issue where wading in water was no longer hooked up after impact system was implemented
- Fixed an issue where Player's character animation stopped very close to the Petra Dei center, which sometimes resulted in soft-lock situation
[b]Audio[/b]
- Fixed an issue where footstep SFX were playing when the player was standing still
- Fixed the issue where the processing loop SFX would still play after appointment crafter was destroyed
[b]Performance[/b]
- Fixed an issue where we would sometimes get too many NPCs spawned in one area, creating performance issues